So wurr in this cavern n' we hear tha whistlin' n' singin' o' some
big dumb feller. We prep ourselves for a fight, n' this big ole' ogre
comes barrellin' round the corner with a minin' cart. He wuldn't fixin'
fer a fight, so we set ta askin' him where we are. Turns out wurr in
some sorta minin' camp. Suprise, suprise.
Well he
takes us out them tunnels. I'm speculatin' 'bout why Aurora chose to
drop us off here, I 'member we were all asked where we wanted to go
"home" to. I reckon none o' us chose a tunnel un'nerneath the earth, so I
ain't zactly sure what the confusion was 'bout there.
There's
some dwarf feller who runs the camp, n' they got a punch more ogre
types helpin' 'em out. I dun remember his name as its been a long time
since we were there but he was a nice 'nuff feller. He pegged us fer
adventurin' types n' asked us if we wanted to help him wit' a problem.
Turns out one o' his humans n' a pair o ogres found some sort o' den of
the dead un'ner the earth. The ogres took to callin' em "Unpunchables".
One o' em fellers tried to punch a spectre o' sorts, n' it drained the
life from him. The second ogre took to runnin', and the human, who you'd
'spect to be smarter than an ogre, took it upon his'self to go
'vestigating the situation. He managed ta' get away, but when we spoke
ta him, he wuldn't in any real kind o' shape.
So fer
some gold, and for the tin can paladin's conscience, we agreed ta take
the work. I set about askin' if these fellers had any kind o' silver
bars, and I proceeded to make some holy water vials, which the Tin Can
Paladin blessed his'self. That felt like a wise decision, I reckon we'd
have a bit o' trouble with an Unpunchable ourselves.
So we go ta this cavern, n' sure enough, this smoky ghostly figure comes flyin' outta the walls. He turnt' Rayden's blood cold n' sucked out a lot o' his strength. Fortunately, we had all sorts o' Holy Water ta throw in the critters face. Zuzmo also learned a new trick, where he summoned a trident spear o' sorts n' set about stabbin' folks with it. Since it was magic, it seemed to do the trick pretty well, n' it sliced through armor like it wuldn't nothin'.
We musta stumbled inta some sort o' burial ground as there were a few more shadowy critters, n' lots o' skeletons. Some o' them skeletons were TOUGH buggers. N' one o' the rooms there was an undead necromancer o' sorts. He had some strange shrine thing, after detectin' it for magic, we decided the right call was to pick it up n' throw it against the wall. So that broke. Other than that, I used my new trick to go invisible n' scout ahead, gettin' the drop on a few critters. We also found a trapped corridor leading to some sort o' ancient tomb, but we culdn't really tell what it was fer. Fer the traps, Ipmerk n' I did our classic "Ipmerk finds em', I take em' apart" maneuver. I ain't much good for findin' traps, but got a good hand for takin' em apart.
After collectin' our bounty n' havin' done our good deed, we waited a few days to rest up n' then departed back to civilization. Turns out, we were somewhere in the Northern part o' Dorius, which is where our adventures started in the first place. Mebe that's what Aurora meant by home...
Wednesday, March 19, 2014
Friday, March 14, 2014
Session, like, adunno lets call it 11-13
So we're on these big ole' beach shores inside a bubble un'ner the ocean. There's this big ole' stone structure risin' outta the ground that we reckon is some sort o' temple to Aurora. At the entrance is this stone feller who has some answers to questions but he aint to bright or nothin', bein' around for a millenia and not having much of a conception of mortality or what happened. There's also this lil buzzin' fairy that was pretty excited to see us. The stone feller tells us this temple is a challenge, and we aint got nowhere else to go so we head in.
Problem is gett'n in the door there's some sort o' frogs eatin' food puzzle. Well after way too long we figure it out n' head inside where we are attacked by these strange fellers who always appear to be healin'. Turns out it's some sort o' illusion, Zuzmo runs over to this big ole mirror and looks through the backside and can tell us which o' the three fellers is real- as the other ones are fake, but they sure hurt like real folk.
Then there was a room with this strange ole' case o' eyeballs that were watchin' us hangin' from the ceiling. The tiles on the floor had letters on 'em n' I recognized n' a second that they spelled out AURORA if you walked across n' a certain pattern. That kept em' creepy eyeballs n' their cases.
Then there was another room where there was this strange chest where you could make a ladder, n' we had to put a certain number o ladders down on the pillars to get out. That was in'nerestin as well.
Then we went inta a room where there was all sorts o' poop n' trash spread out cross the room. Hidin' in em' trash piles were these deformed goblin lookin' fellers with pin-sized heads. They were vicious lil' buggers but pretty weak. Zuzmo wanted to be friends at first, but they hit Tourniquet, das Zuzmo's frog feller, with a sling n' Zuzmo went all wild eyed and started helpin' me skewer these fellers. Meanwhile, the rest o' our party was chasin' these fellers up stairs til they found like, the king snotling who was a pretty tough feller. I snuck up the other way and trapped the king between our group, n' we made short work o' him after that. Roundin' the corner, we saw this big ole' green blob lady thas clearly the mother o' the hive. She seemed kinda defenseless like, so we just decided to let her stay with the three lil runts that were defendin' her.
Behind the snot king there was a big ole door with two keyholes. We had one from the Snot King, but not the other so we backtracked in the temple. We entered this big ol'e oval room, n' the further in it we stepped, the more it looked like some big ole' arena. There were spectators n' everything. We knew it was an illusion o' sorts, but one o' our arena opponents was the Blue Wizard feller that's been showin' up. The feller who's been wakin' the Dark Rider. So we decided that it was 'bout time to have a go at 'im and his crew. After givin' him a right proper stompin', the room turned back into a regular oval room, but we got another one o' them keys.
We took a rest, which was wise, cause the challenge behind the big door was a big ole' doozy.
Inside the room was this epic three story place with waterfalls fallin' n' between the floors. There were undead everywhere and two large blue gargoyles that looked mean n' tough. Cross the room were these fellers that looked zactly like us and everytime we moved, they moved in the direct opposite direction. So, we got this situation where I'd be fightin' skeletons on my side of this big room, n' on the other side there'd be my reflection fightin' either nothin' or other dumb skeletons that came to fight 'im.
Now hoppin' in dem' waterfalls or endin' on the corners n' havin' someone flip a switch would cause you to go upside down. There were big ole' spikes on the floor n' ceilin, so you din't want to fall. In the middle there were these statues, 4 o' em' with holes in their mouths like the keys we had.
We split up. I drank some rage juice n' went on a skeleton murderin' rampage. Zuzmo ran off with Tourniquet to try n' place them keys in the statues mouths. Rayden ran off to challenge one o'em gargoyles. Ipmerk was shootin' all sorts o fellers that came at im', with Clount defendin'.
It was chaos.
I din't have too much trouble, but Rayden was really strugglin' gainst the gargoyle who he culdn't seem to hurt much. Clount was doin' all right but the second gargoyle was throwin' ice spears at im' n' he started to suffer. Zuzmo was mostly runnin' round doin' his business but Tourniquet was body checkin' skeletons off the edge to their deaths. Erry'time Zuzmo stuck one o em' keys in the statues them gargoyles lost some o' their luster.
Rayden, Clount, n' Ipmerk, who had taken the biggest beatin', were just barely holdin' up when I came back down to em'. I had finished off a handful o skeletons n' the rest were chasin' Zuzmo n' Tourniquet around on the bottom somewhere. By the time I circled back ta the group, the Gargoyle's had lost their luster. We tore 'em up, but I gotta admit, it was pretty close for us.
Then, just like that, we woke up in a cave.
Problem is gett'n in the door there's some sort o' frogs eatin' food puzzle. Well after way too long we figure it out n' head inside where we are attacked by these strange fellers who always appear to be healin'. Turns out it's some sort o' illusion, Zuzmo runs over to this big ole mirror and looks through the backside and can tell us which o' the three fellers is real- as the other ones are fake, but they sure hurt like real folk.
Then there was a room with this strange ole' case o' eyeballs that were watchin' us hangin' from the ceiling. The tiles on the floor had letters on 'em n' I recognized n' a second that they spelled out AURORA if you walked across n' a certain pattern. That kept em' creepy eyeballs n' their cases.
Then there was another room where there was this strange chest where you could make a ladder, n' we had to put a certain number o ladders down on the pillars to get out. That was in'nerestin as well.
Then we went inta a room where there was all sorts o' poop n' trash spread out cross the room. Hidin' in em' trash piles were these deformed goblin lookin' fellers with pin-sized heads. They were vicious lil' buggers but pretty weak. Zuzmo wanted to be friends at first, but they hit Tourniquet, das Zuzmo's frog feller, with a sling n' Zuzmo went all wild eyed and started helpin' me skewer these fellers. Meanwhile, the rest o' our party was chasin' these fellers up stairs til they found like, the king snotling who was a pretty tough feller. I snuck up the other way and trapped the king between our group, n' we made short work o' him after that. Roundin' the corner, we saw this big ole' green blob lady thas clearly the mother o' the hive. She seemed kinda defenseless like, so we just decided to let her stay with the three lil runts that were defendin' her.
Behind the snot king there was a big ole door with two keyholes. We had one from the Snot King, but not the other so we backtracked in the temple. We entered this big ol'e oval room, n' the further in it we stepped, the more it looked like some big ole' arena. There were spectators n' everything. We knew it was an illusion o' sorts, but one o' our arena opponents was the Blue Wizard feller that's been showin' up. The feller who's been wakin' the Dark Rider. So we decided that it was 'bout time to have a go at 'im and his crew. After givin' him a right proper stompin', the room turned back into a regular oval room, but we got another one o' them keys.
We took a rest, which was wise, cause the challenge behind the big door was a big ole' doozy.
Inside the room was this epic three story place with waterfalls fallin' n' between the floors. There were undead everywhere and two large blue gargoyles that looked mean n' tough. Cross the room were these fellers that looked zactly like us and everytime we moved, they moved in the direct opposite direction. So, we got this situation where I'd be fightin' skeletons on my side of this big room, n' on the other side there'd be my reflection fightin' either nothin' or other dumb skeletons that came to fight 'im.
Now hoppin' in dem' waterfalls or endin' on the corners n' havin' someone flip a switch would cause you to go upside down. There were big ole' spikes on the floor n' ceilin, so you din't want to fall. In the middle there were these statues, 4 o' em' with holes in their mouths like the keys we had.
We split up. I drank some rage juice n' went on a skeleton murderin' rampage. Zuzmo ran off with Tourniquet to try n' place them keys in the statues mouths. Rayden ran off to challenge one o'em gargoyles. Ipmerk was shootin' all sorts o fellers that came at im', with Clount defendin'.
It was chaos.
I din't have too much trouble, but Rayden was really strugglin' gainst the gargoyle who he culdn't seem to hurt much. Clount was doin' all right but the second gargoyle was throwin' ice spears at im' n' he started to suffer. Zuzmo was mostly runnin' round doin' his business but Tourniquet was body checkin' skeletons off the edge to their deaths. Erry'time Zuzmo stuck one o em' keys in the statues them gargoyles lost some o' their luster.
Rayden, Clount, n' Ipmerk, who had taken the biggest beatin', were just barely holdin' up when I came back down to em'. I had finished off a handful o skeletons n' the rest were chasin' Zuzmo n' Tourniquet around on the bottom somewhere. By the time I circled back ta the group, the Gargoyle's had lost their luster. We tore 'em up, but I gotta admit, it was pretty close for us.
Then, just like that, we woke up in a cave.
Wednesday, February 12, 2014
Sessions 8 n' then some
A'right well it's been a while n' then some, both in reality and in perspective o' my time. The date on this journal is well o'er a year since my last writin', but to me it ain't felt more than a few weeks.
Maybe I should just go back to the beginnin'.
We were in Rosebay waitin' for the Dragon Festivities. Seertha went n' disappeared in a big ole magic library they had. I wen' in their m'self. Some interestin' stuff but it was a bit too big to be useful, if'n ye catch my drift. It was expensive too, I ain't got any idea how a place like that is capable o' stayin' open, I presume there's sorts o' illegal activities goin' on, but thas just my mind.
Some fellers bumped into our bald headed friendly ragin' barbarian, Mr. Clount, and he said he had some sorta weird feelin' they were there. We gave em' some chase but they disappeared on us, so ain't much else to say bout that. It's been awhile so I'm probably glossin' over sumotha details. But it ain't really matterin' jus' yet.
Well the Dragon Festival occurred, and the first part o' it was pretty interestin', more people in one place then I e'er seen in mah life to say the least. Problem was, some fellers were fixin' on killin'. One o' them parade dragons, fellers in them long dragon-lookin' clothes, threw off their guise and began attackin' random folk. Thing is, they had some little mini dragons wit 'em - lizards that probably were barely bigger than lil' Zuzmo and Ipmerk, but boy could they pack a fiery wallop. We killed them and then ran off to the sounds o' more screams, when we see four o' them running round an ally. We gave chase, and they had run inta a warehouse o' sorts. One o' em was riflin' through papers while we fought the rest o' em.
We cut the fellers down, n' I wanted to find out what, zactly, was worth causin' such a commupin o'er. Fellers that are willin' ta kill fer paper got somethin' pretty dark on their minds.
Well, knowin' that Zuzmo n' Rayden ain't got much o' a stomach for question askin' of fellers o' this sort, I let them off to see if there was'n any more trouble to be found. But I knew I already found the trouble. Mr. Clount stayed with me n' we woke one o' em fellers up. At first, he said he was just a mercenary o' sorts. I tried to scare the livin' daylights outta him with Clount's help, and so help me, if this feller were any sane man I think he woulda dropped a load in his pants on the spot.
Problem was, he wuldn't no mercenary, an' he wuldn't no ordinary man. He started ramblin' some crazy stuff about how death is comin'. Meanwhile, we're lookin' through them papers and we can't find nothin' of even partial relevance to what these unstable fellers mighta been lookin' for. We did find a meeting place and time on one o' them though. So at the least we had a lead.
Well, these fellers were fixin' on killin' so I did what I thought was best. Kill't them on the spot. I di'nt take no joy in it, but fellers like that just aren't fit to walk the streets o' pleasant folks. 'Course fate be'in the way it is n' all, Zuzmo n' Rayden came walkin' back in right 'bout that time. We had some words about it n' all, but there wuldn't no calmin' them. We ain't got no problem killin' em' and leavin' em' to die in the streets, but now that they were incapacitated they wanted to take 'em into the authorities o' somethin'. Right. Same folks who culdn't stop them poor spectatin' folks from bein' killed. When a camel has Desert Madness, ye ain't gonna dawdle around it, ye gotta put 'im down. Thas just how I reckon it should be. But what was done was done, and there ain't no changin' it. Jus' thinkin' ta mahself 'bout if'n it's gonna be a problem in the future. Ye don't get a second chance when you're evil to the bone. Not in m'book.
Well we still had a meetin' place that was hinted to.
Bein' the mos' regular lookin' feller, we had Clount go in to this lil' shop. I dun exactly remember if there was a password o' something, but somethin' told the feller that we were the bad sort, n' he pointed us to a door round the corner o' the street.
Bein' the meanest lookin' feller, I strolled into the compound. There was a big metal door o' sorts n' there were arrow slits facin' out inta the compound. The feller inside the door jus' wanted the paper that these folks were lookin' for. I offered him a piece o' regular paper n' when he reached out o' the slits in the door, I made a grab fer his arm. It was a good idea, but I was a bit too hasty in tryna grab him n' he pulled his arm back and started hollerin' to his friends that it was a fake.
That upset me. So I took to drinkin' down mah Rage Juice. Meanwhile, the rest o' the crew started fillin' into the courtyard - Ipmerk even got a shot off straight through one o' them arrow slits! I was a bit focused to notice though, there was a door in the way. I grabbed it by the edges and ripped the whole thing right outta the wall. The fellers inside di'nt 'spect that none, so we gave em' poor fellers a solid beatin' for forgettin' that walls can't keep you safe from me when I'm perturb'd.
This buildin' led to an alley where we had to cross the street over ta another buildin' with a door on the second floor n' a ladder on the roof. Ipmerk crept across n' opened the door, n' we came crashin' in by jumpin' cross the way. They had some little kids that were caged up in there, they ain't had much to say n' were pretty scared o' just bout everything. I insisted on pushin' on, just in case any fellers were escapin' out the back. Turns out instead there was a feller in an office. Well, not a feller exactly. He had four arms, 'parrently some sort o' ganglord outta the place where Clount's from.
Well he encased me in some sorta magic bubble n' asked Clount to come sit by him. Rayden charged him, but he took Rayden down with some giant two handed weapon. So he was a fighter n' addition to bein' some kind o' powerful spellcaster. After stabilizin' Rayden, him n' Clount had some sort o' civil conversation. I di'nt like that much, like I said, when yer evil to the bone there's a problem with yah in m'book. Fellers who keep caged children fall into that category. After him n' Clount talked some, he just teleported out. I think he told me I wuldn't welcome in his city, but I ain't much for lissenin' to four-armed fellers.
Well, if things culdn't be much worse, shit wes jus' about to come flyin' outta the camel's ass. The weather turned for th' worse and this big ole' maelstrom was comin' straight for the city. Inside that maelstrom was some sort o' Leviathan, they called it. It came crashin' into the city and appeared to do on the shores. One o' its huge necks landed near us. All it's scales started movin, and turns out them scales were some sorta strange bug creatures that wanted to kill us. So we were movin' into a tactical retreat cuz there's bout a million o' these lil' sucker. Then one o' em was comin' up behind us, but this lil' feller was white instead o' the darker color o these others. N' they hated each other.
We were runnin' through the streets tryna escape when we bumped into a whole cadre o' them white ones and some strange tall white woman, who was made outta all sortsa weird shapes n' angles. She created some sorta bubble that kept the bad buggers at bay, n' was 'splainin to us that she could get us outta there. Somethin' bout Aurora bein' trapped under the ocean, but she di'nt have much else to say that wuldn't bout as cryptic as they come.
She offered us the chance to make it out by boat or by magical orb. I was a bit panicked, n' I di'nt quite catch that last part. I thought she wanted us to take this magical orb with us out onto the boat. Turns out I wuldn't one for lissenin' very much that day at all.
Well we did some crazy warpin' effect, n' we woke up on some beach somewhere. Well, 'cept we were also in some sorta big dome. We kinda reckoned after awhile that we were in a bubble under the ocean, which actually makes sense as we'd been told Aurora sleeps under the ocean. And I guess the next part, well thats' for next entry.
Maybe I should just go back to the beginnin'.
We were in Rosebay waitin' for the Dragon Festivities. Seertha went n' disappeared in a big ole magic library they had. I wen' in their m'self. Some interestin' stuff but it was a bit too big to be useful, if'n ye catch my drift. It was expensive too, I ain't got any idea how a place like that is capable o' stayin' open, I presume there's sorts o' illegal activities goin' on, but thas just my mind.
Some fellers bumped into our bald headed friendly ragin' barbarian, Mr. Clount, and he said he had some sorta weird feelin' they were there. We gave em' some chase but they disappeared on us, so ain't much else to say bout that. It's been awhile so I'm probably glossin' over sumotha details. But it ain't really matterin' jus' yet.
Well the Dragon Festival occurred, and the first part o' it was pretty interestin', more people in one place then I e'er seen in mah life to say the least. Problem was, some fellers were fixin' on killin'. One o' them parade dragons, fellers in them long dragon-lookin' clothes, threw off their guise and began attackin' random folk. Thing is, they had some little mini dragons wit 'em - lizards that probably were barely bigger than lil' Zuzmo and Ipmerk, but boy could they pack a fiery wallop. We killed them and then ran off to the sounds o' more screams, when we see four o' them running round an ally. We gave chase, and they had run inta a warehouse o' sorts. One o' em was riflin' through papers while we fought the rest o' em.
We cut the fellers down, n' I wanted to find out what, zactly, was worth causin' such a commupin o'er. Fellers that are willin' ta kill fer paper got somethin' pretty dark on their minds.
Well, knowin' that Zuzmo n' Rayden ain't got much o' a stomach for question askin' of fellers o' this sort, I let them off to see if there was'n any more trouble to be found. But I knew I already found the trouble. Mr. Clount stayed with me n' we woke one o' em fellers up. At first, he said he was just a mercenary o' sorts. I tried to scare the livin' daylights outta him with Clount's help, and so help me, if this feller were any sane man I think he woulda dropped a load in his pants on the spot.
Problem was, he wuldn't no mercenary, an' he wuldn't no ordinary man. He started ramblin' some crazy stuff about how death is comin'. Meanwhile, we're lookin' through them papers and we can't find nothin' of even partial relevance to what these unstable fellers mighta been lookin' for. We did find a meeting place and time on one o' them though. So at the least we had a lead.
Well, these fellers were fixin' on killin' so I did what I thought was best. Kill't them on the spot. I di'nt take no joy in it, but fellers like that just aren't fit to walk the streets o' pleasant folks. 'Course fate be'in the way it is n' all, Zuzmo n' Rayden came walkin' back in right 'bout that time. We had some words about it n' all, but there wuldn't no calmin' them. We ain't got no problem killin' em' and leavin' em' to die in the streets, but now that they were incapacitated they wanted to take 'em into the authorities o' somethin'. Right. Same folks who culdn't stop them poor spectatin' folks from bein' killed. When a camel has Desert Madness, ye ain't gonna dawdle around it, ye gotta put 'im down. Thas just how I reckon it should be. But what was done was done, and there ain't no changin' it. Jus' thinkin' ta mahself 'bout if'n it's gonna be a problem in the future. Ye don't get a second chance when you're evil to the bone. Not in m'book.
Well we still had a meetin' place that was hinted to.
Bein' the mos' regular lookin' feller, we had Clount go in to this lil' shop. I dun exactly remember if there was a password o' something, but somethin' told the feller that we were the bad sort, n' he pointed us to a door round the corner o' the street.
Bein' the meanest lookin' feller, I strolled into the compound. There was a big metal door o' sorts n' there were arrow slits facin' out inta the compound. The feller inside the door jus' wanted the paper that these folks were lookin' for. I offered him a piece o' regular paper n' when he reached out o' the slits in the door, I made a grab fer his arm. It was a good idea, but I was a bit too hasty in tryna grab him n' he pulled his arm back and started hollerin' to his friends that it was a fake.
That upset me. So I took to drinkin' down mah Rage Juice. Meanwhile, the rest o' the crew started fillin' into the courtyard - Ipmerk even got a shot off straight through one o' them arrow slits! I was a bit focused to notice though, there was a door in the way. I grabbed it by the edges and ripped the whole thing right outta the wall. The fellers inside di'nt 'spect that none, so we gave em' poor fellers a solid beatin' for forgettin' that walls can't keep you safe from me when I'm perturb'd.
This buildin' led to an alley where we had to cross the street over ta another buildin' with a door on the second floor n' a ladder on the roof. Ipmerk crept across n' opened the door, n' we came crashin' in by jumpin' cross the way. They had some little kids that were caged up in there, they ain't had much to say n' were pretty scared o' just bout everything. I insisted on pushin' on, just in case any fellers were escapin' out the back. Turns out instead there was a feller in an office. Well, not a feller exactly. He had four arms, 'parrently some sort o' ganglord outta the place where Clount's from.
Well he encased me in some sorta magic bubble n' asked Clount to come sit by him. Rayden charged him, but he took Rayden down with some giant two handed weapon. So he was a fighter n' addition to bein' some kind o' powerful spellcaster. After stabilizin' Rayden, him n' Clount had some sort o' civil conversation. I di'nt like that much, like I said, when yer evil to the bone there's a problem with yah in m'book. Fellers who keep caged children fall into that category. After him n' Clount talked some, he just teleported out. I think he told me I wuldn't welcome in his city, but I ain't much for lissenin' to four-armed fellers.
Well, if things culdn't be much worse, shit wes jus' about to come flyin' outta the camel's ass. The weather turned for th' worse and this big ole' maelstrom was comin' straight for the city. Inside that maelstrom was some sort o' Leviathan, they called it. It came crashin' into the city and appeared to do on the shores. One o' its huge necks landed near us. All it's scales started movin, and turns out them scales were some sorta strange bug creatures that wanted to kill us. So we were movin' into a tactical retreat cuz there's bout a million o' these lil' sucker. Then one o' em was comin' up behind us, but this lil' feller was white instead o' the darker color o these others. N' they hated each other.
We were runnin' through the streets tryna escape when we bumped into a whole cadre o' them white ones and some strange tall white woman, who was made outta all sortsa weird shapes n' angles. She created some sorta bubble that kept the bad buggers at bay, n' was 'splainin to us that she could get us outta there. Somethin' bout Aurora bein' trapped under the ocean, but she di'nt have much else to say that wuldn't bout as cryptic as they come.
She offered us the chance to make it out by boat or by magical orb. I was a bit panicked, n' I di'nt quite catch that last part. I thought she wanted us to take this magical orb with us out onto the boat. Turns out I wuldn't one for lissenin' very much that day at all.
Well we did some crazy warpin' effect, n' we woke up on some beach somewhere. Well, 'cept we were also in some sorta big dome. We kinda reckoned after awhile that we were in a bubble under the ocean, which actually makes sense as we'd been told Aurora sleeps under the ocean. And I guess the next part, well thats' for next entry.
Monday, October 28, 2013
Session 5, 6, 7
Now, it's been awhile since I wrote anythin', but thas coz writin' while on a boat is bad luck. We arrived in Seahaven in the country o' Southcoast. Southcoast is, well, is jus' South of Suuldra, where I'm from, so I heard a bit about it. They're mostly tradin' types.
Well we met up with Cap'n fancy pants, I can't zactly rem'mber his name or nothin', but he's some sort o' legal pirate. He had a scorpion in his boots over this other pirate feller known as the Hanged Man. Turns out that feller had stolen a valuable tapestry, so importnt that Cap'n fancy pants was willin' to pay us 100 gold fer its return. Turns out the Cap'n was also tasked with takin' a fight to the Full Moon Bay Pirates, who all happ'n to have a fortress on the same pirate island as these Hanged Men.
So we were dropped off on this small lil' pirate island and made our way through the Jungle. Let me tell you, the goin' was slow. We were attacked by various native critters that din't like us intruding too much, but the mos' interesting was one o' them big black jungle cats who could talk! Now this feller, going by the name Mumbuntu or somethin' similar, he was bigger n' any jungle cat I e'er seen and his eyes glowed somethin' fierce. All that bein' said, he was a reasonable nuff' critter. Mumbuntu wanted tribute o' sorts fer passing through. Most everyone had somethin' to offer up, but Seertha din't take too kindly to that and she gave 'im a piece o' her mind, so a panther comes leapin' outta the jungle and rends her pretty badly. Mumbuntu then says she paid the tribute in blood. I wasn't much interested in no blood tribute, so I just asked 'im if he was a'ight with me passin' through his territory. Turns out if'n ye ask nicely enough he ain't even want you to give him nothin'.
We arrived at a cliff face the next day and there was some sort o' riddle that implied we were supposed to put a noose round our necks. That let us pass through some thick jungle growth in some sort o' magical entrance that led into an entire lil' village. Problem was, this village wudn't quite right.
There was a feller who was almost impossibly drunk n' the tavern all by hisself. Then there was a room filled with big ole' rats that had some sort o shimmering rock skin. This vicious buggers din't hurt too much, but we couldn't hurt em back none so we locked 'em in there. There was another abandoned building filled with hundr'ds o lil' monkey fellers who got real mad if'n ye got to close to their ale. Then there was a room full of hanged bodies, tons o' em just hang'n from the ceiling. Was worth losin' yer lunch over, but Seertha just wandered on in there and was pokin' round.
We continued on, n' there was a more elaborate fortress o' sorts. We saw some fellers in a courtyard who weren't in much o' a talkin mood, so we had to fight 'em. Difficulty was, after killin' these fellers, they rose as the dead! From our trip into that crypt several weeks ago, Seertha had a wand o' controllin' undead and she stopped all them fellers from attackin'. Now, I thought when we talk'd bout this wand prior we agreed that we'd just be destroyin' undead with it, but 'parently I just had this conversation in my own head or sumthin', since everyone seemed content to use these dead fellers as personal soldiers. I made it clear I was none too happy bout it and made sure to keep a large distance from em' dead fellers.
We wandered into a room with a pool o' sorts and there was a magical lil' blue feller. Ipmerk, for some reason, was laden with more meat and offered it up the lil feller, who then was happy to ignore us. They all started continuin' on, but ignored a door, so I took a look in. Wave o' nausea, as it was another room full o' dead fellers. I closed the door but Seertha asked me what I saw. I ain't one for lyin, so I told her n' went to continue on. Bein' all creepy, she went in, and sure 'nuff, there was a pair o' big old caterpillars n' there that tried to eat her. I ran over and slammed the door shut, but them critters were BIG and smashed down the door. Several o Seertha's zombies died while we battled these two critters, kill'n one and fleein' from another.
Deeper in there was a pretty strange sight, we opened a door n' suddenly we were inside a ship o' sorts. We were in the back cabin, so we went onto the main deck where a bunch o' zombies were. Fightin' was close quarters, so it was tough for us to get at all o' them, and mid combat I felt the cold flesh o' Seertha's zombie tryna get past me. So when we won the fight, I turned 'round and cut that zombie's head off too. Seertha din't like that none, but I dun care as if'n a person wants to interact with an abomination o' life, then I don't want no part in it. Havin' that feller walk into me was 'bout is a sign o' disrespect, and I ain't gon' tolerate that.
The rest o' the group din't really want to interact with my anger none so they went to explore the aft o' the ship. Seertha was stewin' so she wandered off alone to the front while I collected m'self on the main part o' the ship. Course, some giant crab critters were waitin' to ambush Seertha on the front o' the ship. One o' em had 60 feet long sticky limbs and was pull'n her up to the ceilin! Clount and I turned the other one into a fresh lobster dinner while the others were shootin' at the critter on the ceilin. At some point, the ceilin' critter decided it was best to jus' run away, n he decided to drop Seertha from bout 30 or 40 feet in the air. I reacted fast enough to pull out some o' mah impact foam, a neat lil' alchemical component that turns into a mattress o' sorts on impact with a hard surface. Ev'n with that, she was pretty dazed from the fall.
We looked out the front o' the boat and saw that this boat was somehow lodged into the cliff face some hundred or more feet above the water line! Now that ain't make much sense at the time, but eventual it will.
We wandered down a hallway and came across some livin' fellers, actual Hanged Noose pirates who weren't hanged. They were posturin' a little, but they were clearly frightened, so I hollered at 'em a lil' til they stepped down n' fetched the First Mate. Then Zuzmo went into that sort o' friendly questionin' mode he has about him. The Mate 'splained to us that the Cap'n had taken on a passenger in blue robes who wanted to go to the middle o' the ocean. They sailed to the middle o' the ocean, the passenger feller jumped in the water, and several hours showed back up again, drippin' wet. They went to leave and suddenly there was some sort o' crazy storm that resulted in smashin' their ship into the side o' their own fortress! The blue robed feller disappeared, but then the Cap'n went mad and started slaughterin' his own men. Some o' the others went mad as well. The First Mate gave us a key to that part o' the fortress and we went to investigate some.
Sure 'nuff, first thing we found were some fellers who were talkin' bout havin' salt for blood n referncin' us as walking meat puppets. We had to fight them fellers. At this point, we were gettin' pretty spent from a day full o' fightin, but we ain't really had anywhere else to go.
There was a room with two demonic sorts, we struggled n' fightin' em, but the righteous arm o' Rayden with some help from Zuzmo was 'nuff to send those 'bominations back to their terrible place o 'xistance. We found a pair o' large fellers guardin' a treasure room o' sorts who actually seemed to be o' sound mind, but still 'gressive and not helpful or nothin'. There was a lot o' treasure in that room, but we still couldn't find the tapestry, so we decided we'd come back by before headin' out. I had also taken my mutagen at the time, so I was kinda in that forceful haze I get to push forward.
We entered a final room that had all sorts o' nooses and ropes hangin' on the ceilin', so thick we can't even see up there. I was magically compelled to go sit down on some benches in front o' a theater of sorts. Then some large wooden marionettes dropped down on ropes and were performin' some sort o' 4 act play fer us! Was just bout' the strangest thing I e'er seen in a place like this. The play even had wooden boards that would drop from tha ceilin' with the label for the act! Also, some magical seawater came from behind the curtain durin' the shipwreck scene.
The play was about a Fool and the Hanged Man, who I later reckoned were the same feller conversing with hisself, and they met with a Dark Rider and a Blue Robed Wizard, who I couldn't quite figure out of they were supposed to be the same person o' not. The story they told was very similar to what the First Mate had told us earlier: the Dark Rider came n' offered the Cap'n some money for the trip. At the end, the Hanged Man was bemoanin' the fact that he had accepted all this greedy money and talked about it cursin' him. The Wizard said he wudn't concerned bout their mortal worries. We also managed to figure out the timeline after, it coincided with that quake o' the earth we felt a few weeks prior, which is just 'bout as unsettlin' to me as a thing can get. I ain't a believer in coincidences.
Well then I went up to the stage n' the tapestry was back there. Course, when I took it, them 4 marionettes and a handful more dropped out o' the ceilin' to attack us. The Hanged Man finally had the gall to show his face, but o' course he was hidin' behind a bunch o his marionettes. I was surrounded by them four initial marionettes, so I was tearin' em to pieces as I was still with claws and teeth thanks to mah feral mutagen. The Hanged Man pulled some trickery and a noose came from the ceilin n' fastened round Rayden's neck, draggin' him up and chokin' him. He kept on swingin', but he passed out soon 'nuff.
Zuzmo was a goddamned hero though. He's a lil feller, as lil as they come, but he hopped up n' grabbed onto Rayden's danglin' feet. Spear in one hand, he climbed up the side o' Rayden with just one other hand! I ain't never seen noone climb so fast, so I reckon he wuldn't jokin' when he said he was a goblin o' the trees! He cut Rayden down n' saved his life 'fore he died from chokin'. Meanwhile, I had made my way up to The Hanged Man, who hit me pretty hard. I hit him back a little, but I could tell he was gonna outfight me right quick. Clount was finishing up the smaller marionette fellers, but he was pretty hurt as well.
Ipmerk then took tha opportunity to sacrifice hisself fer my benefit. He jumped up to shove a potion down mah throat, but the Hanged Man reached out n' grabbed him with his off hand, chokin' him to death. Now, let me tell you, I like Ipmerk lots, but he's a sort o' selfish feller, to see him put hisself in harms way to keep me up was a pretty hefty shock. And when that Hanged Man was chokin' him, I got mad. The Hanged Man swiped at me again, nearly fellin' me, and he certainly woulda had Ipmerk not shoved that potion into mah mouth.
I tore him to pieces.
Like I said, I was angry. One clawed hand grabbed his head, the other one grabbed onto his shoulder, I sunk my goring teeth into his belly for leverage, liftin' him up, n' I twisted 'til his head came off (2 critical hits and a regular hit with a 21 strength and power attack resulting in 68 damage).
After, I asked the group if'n they thought the gold was cursed. Ipmerk responded with a definitive "No." That made me laugh some, but we figured he was right, as the play seemed to mostly be a metaphorical version o' the facts.
We asked 'em pirates that were stuck in this fortress if'n they wanted out, so we took em' with us and told the Cap'n Fancy Pants, who was ecstatic ta have his tapestry back, that he needed to take em with us. Turns out to be mutually beneficial as some o' the Cap'n Fancy Pants sailors died fightin 'em other pirates. Thing is, his legal piracy was s'posed to be on the pretenses that ships been disappearing from the ocean for no good reason. People reckon pirates, but after this trip, I reckon it's cause there's somethin' in the ocean swallowin' em up. Whatever it is, there ain't no good to be had from bein' on the water. The Cap'n informed us a big ole' storm was coming, so to avoid it we're headed to Rose Bay.
We just landed, and I just captured my thoughts n' all. I reckon I forgot some o' the details, but I'm pullin all this from weeks o' memory, so I did mah best. From here, I wanna try n' find somethin' out 'bout this blue robed feller n' the natural things occurin' that are strikin' me as mighty suspicious. The Dragon Festival is soon, the celebration of Ashta's defeat over the Volcano King and the castin' o' him into the earth. Like I said earlier, I ain't one for believin' in coincidences. I think it's time for me to get brewin'...
Well we met up with Cap'n fancy pants, I can't zactly rem'mber his name or nothin', but he's some sort o' legal pirate. He had a scorpion in his boots over this other pirate feller known as the Hanged Man. Turns out that feller had stolen a valuable tapestry, so importnt that Cap'n fancy pants was willin' to pay us 100 gold fer its return. Turns out the Cap'n was also tasked with takin' a fight to the Full Moon Bay Pirates, who all happ'n to have a fortress on the same pirate island as these Hanged Men.
So we were dropped off on this small lil' pirate island and made our way through the Jungle. Let me tell you, the goin' was slow. We were attacked by various native critters that din't like us intruding too much, but the mos' interesting was one o' them big black jungle cats who could talk! Now this feller, going by the name Mumbuntu or somethin' similar, he was bigger n' any jungle cat I e'er seen and his eyes glowed somethin' fierce. All that bein' said, he was a reasonable nuff' critter. Mumbuntu wanted tribute o' sorts fer passing through. Most everyone had somethin' to offer up, but Seertha din't take too kindly to that and she gave 'im a piece o' her mind, so a panther comes leapin' outta the jungle and rends her pretty badly. Mumbuntu then says she paid the tribute in blood. I wasn't much interested in no blood tribute, so I just asked 'im if he was a'ight with me passin' through his territory. Turns out if'n ye ask nicely enough he ain't even want you to give him nothin'.
We arrived at a cliff face the next day and there was some sort o' riddle that implied we were supposed to put a noose round our necks. That let us pass through some thick jungle growth in some sort o' magical entrance that led into an entire lil' village. Problem was, this village wudn't quite right.
There was a feller who was almost impossibly drunk n' the tavern all by hisself. Then there was a room filled with big ole' rats that had some sort o shimmering rock skin. This vicious buggers din't hurt too much, but we couldn't hurt em back none so we locked 'em in there. There was another abandoned building filled with hundr'ds o lil' monkey fellers who got real mad if'n ye got to close to their ale. Then there was a room full of hanged bodies, tons o' em just hang'n from the ceiling. Was worth losin' yer lunch over, but Seertha just wandered on in there and was pokin' round.
We continued on, n' there was a more elaborate fortress o' sorts. We saw some fellers in a courtyard who weren't in much o' a talkin mood, so we had to fight 'em. Difficulty was, after killin' these fellers, they rose as the dead! From our trip into that crypt several weeks ago, Seertha had a wand o' controllin' undead and she stopped all them fellers from attackin'. Now, I thought when we talk'd bout this wand prior we agreed that we'd just be destroyin' undead with it, but 'parently I just had this conversation in my own head or sumthin', since everyone seemed content to use these dead fellers as personal soldiers. I made it clear I was none too happy bout it and made sure to keep a large distance from em' dead fellers.
We wandered into a room with a pool o' sorts and there was a magical lil' blue feller. Ipmerk, for some reason, was laden with more meat and offered it up the lil feller, who then was happy to ignore us. They all started continuin' on, but ignored a door, so I took a look in. Wave o' nausea, as it was another room full o' dead fellers. I closed the door but Seertha asked me what I saw. I ain't one for lyin, so I told her n' went to continue on. Bein' all creepy, she went in, and sure 'nuff, there was a pair o' big old caterpillars n' there that tried to eat her. I ran over and slammed the door shut, but them critters were BIG and smashed down the door. Several o Seertha's zombies died while we battled these two critters, kill'n one and fleein' from another.
Deeper in there was a pretty strange sight, we opened a door n' suddenly we were inside a ship o' sorts. We were in the back cabin, so we went onto the main deck where a bunch o' zombies were. Fightin' was close quarters, so it was tough for us to get at all o' them, and mid combat I felt the cold flesh o' Seertha's zombie tryna get past me. So when we won the fight, I turned 'round and cut that zombie's head off too. Seertha din't like that none, but I dun care as if'n a person wants to interact with an abomination o' life, then I don't want no part in it. Havin' that feller walk into me was 'bout is a sign o' disrespect, and I ain't gon' tolerate that.
The rest o' the group din't really want to interact with my anger none so they went to explore the aft o' the ship. Seertha was stewin' so she wandered off alone to the front while I collected m'self on the main part o' the ship. Course, some giant crab critters were waitin' to ambush Seertha on the front o' the ship. One o' em had 60 feet long sticky limbs and was pull'n her up to the ceilin! Clount and I turned the other one into a fresh lobster dinner while the others were shootin' at the critter on the ceilin. At some point, the ceilin' critter decided it was best to jus' run away, n he decided to drop Seertha from bout 30 or 40 feet in the air. I reacted fast enough to pull out some o' mah impact foam, a neat lil' alchemical component that turns into a mattress o' sorts on impact with a hard surface. Ev'n with that, she was pretty dazed from the fall.
We looked out the front o' the boat and saw that this boat was somehow lodged into the cliff face some hundred or more feet above the water line! Now that ain't make much sense at the time, but eventual it will.
We wandered down a hallway and came across some livin' fellers, actual Hanged Noose pirates who weren't hanged. They were posturin' a little, but they were clearly frightened, so I hollered at 'em a lil' til they stepped down n' fetched the First Mate. Then Zuzmo went into that sort o' friendly questionin' mode he has about him. The Mate 'splained to us that the Cap'n had taken on a passenger in blue robes who wanted to go to the middle o' the ocean. They sailed to the middle o' the ocean, the passenger feller jumped in the water, and several hours showed back up again, drippin' wet. They went to leave and suddenly there was some sort o' crazy storm that resulted in smashin' their ship into the side o' their own fortress! The blue robed feller disappeared, but then the Cap'n went mad and started slaughterin' his own men. Some o' the others went mad as well. The First Mate gave us a key to that part o' the fortress and we went to investigate some.
Sure 'nuff, first thing we found were some fellers who were talkin' bout havin' salt for blood n referncin' us as walking meat puppets. We had to fight them fellers. At this point, we were gettin' pretty spent from a day full o' fightin, but we ain't really had anywhere else to go.
There was a room with two demonic sorts, we struggled n' fightin' em, but the righteous arm o' Rayden with some help from Zuzmo was 'nuff to send those 'bominations back to their terrible place o 'xistance. We found a pair o' large fellers guardin' a treasure room o' sorts who actually seemed to be o' sound mind, but still 'gressive and not helpful or nothin'. There was a lot o' treasure in that room, but we still couldn't find the tapestry, so we decided we'd come back by before headin' out. I had also taken my mutagen at the time, so I was kinda in that forceful haze I get to push forward.
We entered a final room that had all sorts o' nooses and ropes hangin' on the ceilin', so thick we can't even see up there. I was magically compelled to go sit down on some benches in front o' a theater of sorts. Then some large wooden marionettes dropped down on ropes and were performin' some sort o' 4 act play fer us! Was just bout' the strangest thing I e'er seen in a place like this. The play even had wooden boards that would drop from tha ceilin' with the label for the act! Also, some magical seawater came from behind the curtain durin' the shipwreck scene.
The play was about a Fool and the Hanged Man, who I later reckoned were the same feller conversing with hisself, and they met with a Dark Rider and a Blue Robed Wizard, who I couldn't quite figure out of they were supposed to be the same person o' not. The story they told was very similar to what the First Mate had told us earlier: the Dark Rider came n' offered the Cap'n some money for the trip. At the end, the Hanged Man was bemoanin' the fact that he had accepted all this greedy money and talked about it cursin' him. The Wizard said he wudn't concerned bout their mortal worries. We also managed to figure out the timeline after, it coincided with that quake o' the earth we felt a few weeks prior, which is just 'bout as unsettlin' to me as a thing can get. I ain't a believer in coincidences.
Well then I went up to the stage n' the tapestry was back there. Course, when I took it, them 4 marionettes and a handful more dropped out o' the ceilin' to attack us. The Hanged Man finally had the gall to show his face, but o' course he was hidin' behind a bunch o his marionettes. I was surrounded by them four initial marionettes, so I was tearin' em to pieces as I was still with claws and teeth thanks to mah feral mutagen. The Hanged Man pulled some trickery and a noose came from the ceilin n' fastened round Rayden's neck, draggin' him up and chokin' him. He kept on swingin', but he passed out soon 'nuff.
Zuzmo was a goddamned hero though. He's a lil feller, as lil as they come, but he hopped up n' grabbed onto Rayden's danglin' feet. Spear in one hand, he climbed up the side o' Rayden with just one other hand! I ain't never seen noone climb so fast, so I reckon he wuldn't jokin' when he said he was a goblin o' the trees! He cut Rayden down n' saved his life 'fore he died from chokin'. Meanwhile, I had made my way up to The Hanged Man, who hit me pretty hard. I hit him back a little, but I could tell he was gonna outfight me right quick. Clount was finishing up the smaller marionette fellers, but he was pretty hurt as well.
Ipmerk then took tha opportunity to sacrifice hisself fer my benefit. He jumped up to shove a potion down mah throat, but the Hanged Man reached out n' grabbed him with his off hand, chokin' him to death. Now, let me tell you, I like Ipmerk lots, but he's a sort o' selfish feller, to see him put hisself in harms way to keep me up was a pretty hefty shock. And when that Hanged Man was chokin' him, I got mad. The Hanged Man swiped at me again, nearly fellin' me, and he certainly woulda had Ipmerk not shoved that potion into mah mouth.
I tore him to pieces.
Like I said, I was angry. One clawed hand grabbed his head, the other one grabbed onto his shoulder, I sunk my goring teeth into his belly for leverage, liftin' him up, n' I twisted 'til his head came off (2 critical hits and a regular hit with a 21 strength and power attack resulting in 68 damage).
After, I asked the group if'n they thought the gold was cursed. Ipmerk responded with a definitive "No." That made me laugh some, but we figured he was right, as the play seemed to mostly be a metaphorical version o' the facts.
We asked 'em pirates that were stuck in this fortress if'n they wanted out, so we took em' with us and told the Cap'n Fancy Pants, who was ecstatic ta have his tapestry back, that he needed to take em with us. Turns out to be mutually beneficial as some o' the Cap'n Fancy Pants sailors died fightin 'em other pirates. Thing is, his legal piracy was s'posed to be on the pretenses that ships been disappearing from the ocean for no good reason. People reckon pirates, but after this trip, I reckon it's cause there's somethin' in the ocean swallowin' em up. Whatever it is, there ain't no good to be had from bein' on the water. The Cap'n informed us a big ole' storm was coming, so to avoid it we're headed to Rose Bay.
We just landed, and I just captured my thoughts n' all. I reckon I forgot some o' the details, but I'm pullin all this from weeks o' memory, so I did mah best. From here, I wanna try n' find somethin' out 'bout this blue robed feller n' the natural things occurin' that are strikin' me as mighty suspicious. The Dragon Festival is soon, the celebration of Ashta's defeat over the Volcano King and the castin' o' him into the earth. Like I said earlier, I ain't one for believin' in coincidences. I think it's time for me to get brewin'...
Monday, September 23, 2013
Session 4
Nah, I ain't got much time, but I reckon I can record most a the recent days.
We were at Rayden's big ole' mansion. Ipmerk wenting huntin' with Rayden's grandpappy while his grandmammy was prayin' her heart away. I didn't see nothin' happen with tha prayin' but that huntin' got us some tasty birds they were callin' "kwayle." His grandpappy suggested there were some mines we could go n' clear out if we were fixin' on d'venturin' some more, but he also said that we could head south to where some pirates be and that he knew there was work down there.
Ipmerk n' a few others din't want to be underground more, but I din't wanna be on the ocean none. I 'splained to all of them that there's three rules for travelin' by sea:
1. You don't travel if there's red sun in the morning
2. You don't travel if ennyone's missin' their big toe nail
3. You don't travel if your ears are clogged tha mornin' of travel
After some discussion, I decided to akwiesk to the desires o' these fine folks, but made it real clear I ain't travelin' under none o' the above conditions. Them's just rules I heard from travelers I met back in Suldra, and I reckon I ain't one for testin' that theory.
Rayden's grandfolks fixed us up with a nice cart n' wagon situation, just out o' the richness o' their household n' hearts. S'pose if I had that many things I'd just be handin' stuff out m'self as well. Broderick, the lil kid who works in the stables, came to see us out. He gave Zuzmo a bag o' bugs for Tourniquet, and I told that boy to keep his chin up. I reckon he'll turn into a proper man.
Travelin' was mostly safe, I spent the evenin's workin' on potions for our lil band. Seein' as how we don't have a proper holy man, I jez mostly made lots o' potions o' healin.
One evenin' durin' watch, Zuzmo jez up n' passes out. I wake him up, n' I hear some sounds from our cart. Two little albino buggers come poppin' out and I start hootin' and hollerin' for our band to get up. The little feller tore off into the swamp without any difficulty, but we caught the bigger 'un pretty quickly. Only Zuzmo could speak to 'im, and he was a disresspecful lil bugger, lyin' bout what happened straight to our faces.
Seertha din't like that much and stuck her spear through the feller's throat. That sparked a big ole' discussion amongst Zuzmo, Rayden, Mr. Clount, and m'self. Ipmerk and Seertha more or less disregarded the moral conundrum we were discussin' for some fair time. See, where I come from, if someone steals yer tribe's goats, that there is an invitation for attack. Sometimes, tribes even execute thieves in their own group as a mean o' 'pologizing and avoidin' war. Now, I agree the nature of the feller's death was a bit unsubstantiated an' we didn't give it much chance to figure out things. Mr. Clount also wasn't feelin' too ill bout the situation as he feels that it's important to send a message out to the world that it ain't alright to take from us and then lie to us when we catch you fair n' square.
Zuzmo n' Rayden were none too happy bout it though. I tried figurin' out what they woulda preferred doin', but they weren't really puttin' a firm foot down on how ta go 'bout it. I think it kinda goes without sayin' that we just won't be lettin' Seertha near prisoners anytime in the future.
Next mornin' I look n' our party stash, n' that little bugger managed to make off with 300 of our 380 gold, right under ma nose! We track'd them lil buggers and found a big ole' ruin risin' up outta the swamp. We went in through some rubble on the side and saw some more o' the lil bastards, with their white, albino skin and their pointy razor sharp teeth. These fellers were just as disrespecful to Zuzmo as the other bugger. Zuzmo made his best case o' just gettin' our goods back - but then they draw on us. Now to make clear 'gain, they draw on us first. So we chopped most of em' and their lil muck dwellers into bits. I took a big ole' bite out o' one of em muck dwellers an' I gotta say, they ain't taste so bad!
We delved into them big ole' ruins, and headed down into the basement. Whole place is a structural disaster, if ye askin me, and I've lived in tents mah whole life! The swamp was just pouring inta the basement rooms, but I reckon maybe it was by intentions o' sorts as there were a bunch o fish-headed statues downstairs. Also some sorta metal pipe stickin' outta the ground that went far down.
Continuin' on we found some more o' the albinos with them teeth, includin' the tiny feller who made off with our goods! They jumped ta attack us immediately, so we din't have to deal with the motions o' askin' 'em kindly for our goods back. The lil feller jes' up and projectile vomits on me! Good thing I was fleet o' foot. We pummeled em pretty good, tryna stabilize the ones who din't die too hard, and found our gold. We reckoned that we weren't much interested in slaughterin' a bunch o' these creepy fellers, so we left.
We'll jes' have to keep a better eye on our things from now on. Alright. G'night.
We were at Rayden's big ole' mansion. Ipmerk wenting huntin' with Rayden's grandpappy while his grandmammy was prayin' her heart away. I didn't see nothin' happen with tha prayin' but that huntin' got us some tasty birds they were callin' "kwayle." His grandpappy suggested there were some mines we could go n' clear out if we were fixin' on d'venturin' some more, but he also said that we could head south to where some pirates be and that he knew there was work down there.
Ipmerk n' a few others din't want to be underground more, but I din't wanna be on the ocean none. I 'splained to all of them that there's three rules for travelin' by sea:
1. You don't travel if there's red sun in the morning
2. You don't travel if ennyone's missin' their big toe nail
3. You don't travel if your ears are clogged tha mornin' of travel
After some discussion, I decided to akwiesk to the desires o' these fine folks, but made it real clear I ain't travelin' under none o' the above conditions. Them's just rules I heard from travelers I met back in Suldra, and I reckon I ain't one for testin' that theory.
Rayden's grandfolks fixed us up with a nice cart n' wagon situation, just out o' the richness o' their household n' hearts. S'pose if I had that many things I'd just be handin' stuff out m'self as well. Broderick, the lil kid who works in the stables, came to see us out. He gave Zuzmo a bag o' bugs for Tourniquet, and I told that boy to keep his chin up. I reckon he'll turn into a proper man.
Travelin' was mostly safe, I spent the evenin's workin' on potions for our lil band. Seein' as how we don't have a proper holy man, I jez mostly made lots o' potions o' healin.
One evenin' durin' watch, Zuzmo jez up n' passes out. I wake him up, n' I hear some sounds from our cart. Two little albino buggers come poppin' out and I start hootin' and hollerin' for our band to get up. The little feller tore off into the swamp without any difficulty, but we caught the bigger 'un pretty quickly. Only Zuzmo could speak to 'im, and he was a disresspecful lil bugger, lyin' bout what happened straight to our faces.
Seertha din't like that much and stuck her spear through the feller's throat. That sparked a big ole' discussion amongst Zuzmo, Rayden, Mr. Clount, and m'self. Ipmerk and Seertha more or less disregarded the moral conundrum we were discussin' for some fair time. See, where I come from, if someone steals yer tribe's goats, that there is an invitation for attack. Sometimes, tribes even execute thieves in their own group as a mean o' 'pologizing and avoidin' war. Now, I agree the nature of the feller's death was a bit unsubstantiated an' we didn't give it much chance to figure out things. Mr. Clount also wasn't feelin' too ill bout the situation as he feels that it's important to send a message out to the world that it ain't alright to take from us and then lie to us when we catch you fair n' square.
Zuzmo n' Rayden were none too happy bout it though. I tried figurin' out what they woulda preferred doin', but they weren't really puttin' a firm foot down on how ta go 'bout it. I think it kinda goes without sayin' that we just won't be lettin' Seertha near prisoners anytime in the future.
Next mornin' I look n' our party stash, n' that little bugger managed to make off with 300 of our 380 gold, right under ma nose! We track'd them lil buggers and found a big ole' ruin risin' up outta the swamp. We went in through some rubble on the side and saw some more o' the lil bastards, with their white, albino skin and their pointy razor sharp teeth. These fellers were just as disrespecful to Zuzmo as the other bugger. Zuzmo made his best case o' just gettin' our goods back - but then they draw on us. Now to make clear 'gain, they draw on us first. So we chopped most of em' and their lil muck dwellers into bits. I took a big ole' bite out o' one of em muck dwellers an' I gotta say, they ain't taste so bad!
We delved into them big ole' ruins, and headed down into the basement. Whole place is a structural disaster, if ye askin me, and I've lived in tents mah whole life! The swamp was just pouring inta the basement rooms, but I reckon maybe it was by intentions o' sorts as there were a bunch o fish-headed statues downstairs. Also some sorta metal pipe stickin' outta the ground that went far down.
Continuin' on we found some more o' the albinos with them teeth, includin' the tiny feller who made off with our goods! They jumped ta attack us immediately, so we din't have to deal with the motions o' askin' 'em kindly for our goods back. The lil feller jes' up and projectile vomits on me! Good thing I was fleet o' foot. We pummeled em pretty good, tryna stabilize the ones who din't die too hard, and found our gold. We reckoned that we weren't much interested in slaughterin' a bunch o' these creepy fellers, so we left.
We'll jes' have to keep a better eye on our things from now on. Alright. G'night.
Tuesday, September 17, 2013
Session 3
I wodn't all that tired the next day, as all that alchemy really gets mah blood boil'n. We investigated tha rest o' the mausoleum. First, we found a storeroom that had some o' them livin' dead folks. We put 'em down proper quick. We followed a set o' windin' stairs up near that crazy alchemist's lab, and as it turns out, it leads to a secret exit that goes straight into the burial chambers ahead. Later, we found out them priests didn't know nothing about it, but somehow this alchemist feller shur did.
'Cross the way from his lab, we found a bedroom ' sorts. A dead lady was sittin' on the bed and two skeletons in a butler suit n' a bridal gown were tendin' to her. We was fixin' to just smash em all to pieces, but she opened' her mouth and said some partially sane things. Zuzmo took an interest and lissened to her sad story. As it turns out, she got some kind o' plague sickness, and that sickness was makin' her skin turn all black and dead. This alchemist feller took a likin' to her and she thinks they're all in love and such nonsense. 'Course, when he asks her if she's willin' to undergo an operation for fixin' her up right, well, I reckon she just about cried herself silly. Surpris'd you might be to hear this, but our old alchemist friend turnt her into a horrible living dead thing. Turns out she's just been up in her room caterwaulin' bout how he don't love her no more and that he's losin' his mind. A sad story to be shur, but I ain't got much patience for the livin' dead. The dead s'posed to be in the earth where they belong.
So, I let Zuzmo finish lissenin' to the tale, and then it's my turn to pipe up. I kindly informed this lady that she was a terrible monster, and that she had a sad story n' all, and I shurly felt a sadness for her, but the only proper thing was to put her down like a proper lady. She din't seem to like that all that much, so I reiterated in a sterner fashion that she was an atrocity, and she could have herself a proper burial, or we could just be choppin' her horrible beast head off n' be on with it. That's when she blasted me in tha' face with a lot o' colors. I heard afterward that Ipmerk practically took her head clean off with a blast to the eye with that there pistol o' his. Poor lil' Zuzmo was already hurtin' as he used his healin' on other folks and one o' the skeletons knocked him down, so we had to use the last o' our healin' potions on him.
We investigated the large moss structure, and it spoke in your mind about the "Dark Rider comin." Zuzmo had a fun time playin' with it, but I din't like it one bit and made sure not to stick around too much longer.
We found this lil snake feller who had a goblin face - he was tellin' us he was a naga. Now, I ain't never heard o' no naga before, but I know you ain't irritate a rattlesnake when it's nestin' in a corner. This lil snake feller wanted some money for information. I s'pose it' s possible he was jez trickin' me, but I thought the money was well spent as he at least had some answers to things, even if he was a little weasel-y type. Folks were contemplatin' killin' the snake, which I didn't have much interest in, but then we got distracted. 'Round the corner we saw this almost dwarf lookin feller' runnin away. But a dwarf that had some sort o' weird warty disease and can't speak in no language I ever heard of, an' I can speak 5 languages! We try'n' get some information outta him, but he din't seem to be of dark intent, so we let 'im go.
We poked around a bit more, but low on potions, Zuzmo pointed out that we should prolly jez leave. We told them priests what we saw, but they din't have no additional answers for us.
There was a lil' antsy feller waitin' for us, or more specifically, waitin' for Sir Rayden. He said somethin' 'bout Sir Rayden's grandparents lookin' for him. As it turns out, Rayden's grandpappy is one o' the original founders o' the world link or somethin'! I ain't one to turn down hospitality, so I decided to 'cept the invitation.
Their manor is HUGE. There ain't no other way o' describin' it. Big ole' waste o' resources if ya ask me, but I ain't judgin or nothin', just commentin'. Rayden's grandmammy's a bit o' a wet rag though, all proper n' prayin' no nonsense lady, while the grandpappy jes seems to like makin' jokes n' tellin' tales. Well, the grandmammy ain't likin' animals in her house, n' Zuzmo tried' to explain that Tourniquet ain't no animal, he's a friend, but like I said, wet rag. So Zuzmo, Tourniquet, n' I are stayin' out in the stable. It ain't like them big fluffy beds are comfortable for me anyhow.
We went to services at Rayden's request, which were fine 'nuff but a lil dull. Then we went to dinner. At dinner, the entire world shook, an earthquake o' sorts. Bad omen, if ye ask me, but I'm guessin' no one's askin cause they already know. Nothin' happened though, so I'm jus writin' this before bed. I can hear Tourniquet croakin', which ain't exactly comfortin', but at least someone's watchin.'
'Cross the way from his lab, we found a bedroom ' sorts. A dead lady was sittin' on the bed and two skeletons in a butler suit n' a bridal gown were tendin' to her. We was fixin' to just smash em all to pieces, but she opened' her mouth and said some partially sane things. Zuzmo took an interest and lissened to her sad story. As it turns out, she got some kind o' plague sickness, and that sickness was makin' her skin turn all black and dead. This alchemist feller took a likin' to her and she thinks they're all in love and such nonsense. 'Course, when he asks her if she's willin' to undergo an operation for fixin' her up right, well, I reckon she just about cried herself silly. Surpris'd you might be to hear this, but our old alchemist friend turnt her into a horrible living dead thing. Turns out she's just been up in her room caterwaulin' bout how he don't love her no more and that he's losin' his mind. A sad story to be shur, but I ain't got much patience for the livin' dead. The dead s'posed to be in the earth where they belong.
So, I let Zuzmo finish lissenin' to the tale, and then it's my turn to pipe up. I kindly informed this lady that she was a terrible monster, and that she had a sad story n' all, and I shurly felt a sadness for her, but the only proper thing was to put her down like a proper lady. She din't seem to like that all that much, so I reiterated in a sterner fashion that she was an atrocity, and she could have herself a proper burial, or we could just be choppin' her horrible beast head off n' be on with it. That's when she blasted me in tha' face with a lot o' colors. I heard afterward that Ipmerk practically took her head clean off with a blast to the eye with that there pistol o' his. Poor lil' Zuzmo was already hurtin' as he used his healin' on other folks and one o' the skeletons knocked him down, so we had to use the last o' our healin' potions on him.
We investigated the large moss structure, and it spoke in your mind about the "Dark Rider comin." Zuzmo had a fun time playin' with it, but I din't like it one bit and made sure not to stick around too much longer.
We found this lil snake feller who had a goblin face - he was tellin' us he was a naga. Now, I ain't never heard o' no naga before, but I know you ain't irritate a rattlesnake when it's nestin' in a corner. This lil snake feller wanted some money for information. I s'pose it' s possible he was jez trickin' me, but I thought the money was well spent as he at least had some answers to things, even if he was a little weasel-y type. Folks were contemplatin' killin' the snake, which I didn't have much interest in, but then we got distracted. 'Round the corner we saw this almost dwarf lookin feller' runnin away. But a dwarf that had some sort o' weird warty disease and can't speak in no language I ever heard of, an' I can speak 5 languages! We try'n' get some information outta him, but he din't seem to be of dark intent, so we let 'im go.
We poked around a bit more, but low on potions, Zuzmo pointed out that we should prolly jez leave. We told them priests what we saw, but they din't have no additional answers for us.
There was a lil' antsy feller waitin' for us, or more specifically, waitin' for Sir Rayden. He said somethin' 'bout Sir Rayden's grandparents lookin' for him. As it turns out, Rayden's grandpappy is one o' the original founders o' the world link or somethin'! I ain't one to turn down hospitality, so I decided to 'cept the invitation.
Their manor is HUGE. There ain't no other way o' describin' it. Big ole' waste o' resources if ya ask me, but I ain't judgin or nothin', just commentin'. Rayden's grandmammy's a bit o' a wet rag though, all proper n' prayin' no nonsense lady, while the grandpappy jes seems to like makin' jokes n' tellin' tales. Well, the grandmammy ain't likin' animals in her house, n' Zuzmo tried' to explain that Tourniquet ain't no animal, he's a friend, but like I said, wet rag. So Zuzmo, Tourniquet, n' I are stayin' out in the stable. It ain't like them big fluffy beds are comfortable for me anyhow.
We went to services at Rayden's request, which were fine 'nuff but a lil dull. Then we went to dinner. At dinner, the entire world shook, an earthquake o' sorts. Bad omen, if ye ask me, but I'm guessin' no one's askin cause they already know. Nothin' happened though, so I'm jus writin' this before bed. I can hear Tourniquet croakin', which ain't exactly comfortin', but at least someone's watchin.'
Monday, September 9, 2013
Session 2
Now if memory serves, we departed from that strange circular room n' ventured off in a direction that I'll just be referrin' to as East, even though I can't make heads nor tails o' this underground chamber o' spooks. That reconnected us with them stairs we found earlier, we know this cause our golden scaley friend, Ipmerk, he writes himself a good n' detailed map.
Just set off from the hallway was this octagonal room with a suit o' armor in it. There was some chains wrapped around that armor and at the end of them chains was an old skeletal body. We tried agitating the body, but just a body it was. Ipmerk skulked into the room, I say skulked cause he's got a way about his movements, he skulks into the room and this curious feller just goes ahead and prods the armor. Well, call me a sand gnoll's uncle cuz' hunnerds of roaches started pouring out. An' you know what? My fool companions charged into the room to make combat with the lil' bastards. I was trying to light the little critters on fire with some of my desert rose cocktails, but there were just too many o' them. I'm actually a bit irritated with m'self cause I was hollering to them to get'n the hell outta there, and stopped paying attention to what I was doing. I fumbled my bomb vial and it landed at m'feet, splashing me wit a bit o' fire. Finally, urryone managed ta leave the room, and so we ran.
After we regrouped, we headed down the hallway and found a very strange room that had all sorts o' glyphs and magical writins on the wall that not even dark-skinned Seertha managed to reco'nize. In 'dittion, the whole room was lit up by magical fires. I warned 'em that I didn't want nothin' to do with the room and so I stayed outside. Sure 'nuf, one o them glyphs came right off the wall and blasted our fightin' types with fire. They smashed it up purty easily, and then they wanted to leave. I told 'em if they had the spirit to set off the trap, they might as well make off with the goods as well.
Headin' back 'West' across the 'Southern' part of the map, we came across a pair o' doors with somethin' that piqued my curiosity right up. Behind one door was this glass chamber, pretty small, and Zuzmo went in briefly and got a tingly feelin' in his body that he liked. I had to know what happened, and I felt a strange vibratin' in the cockels o' my heartcage and suddenly I was in another room! Turns out, that room was the twin of the doors we had seen outside. Everything was normal, 'cept the scar on the right side o' my face was on the left side. When I went in one of the rooms again, it went back to the right side! I tried several different combinations of entering n' exiting but they always seemed to be doin' the same sorta thing. We speculated maybe it had somethin' to do with them black and white statues, but it wasn't quite clear to me.
Backtrackin' a little, we headed down one path that lead into a room with a very large domed ceiling and a very deep pit o' some sort. We tied some rope 'round Ipmerk and set him to explorin' for traps. None o' us thought to look in the pit, but there was some sorta very narrow ledge there with a bone snake that slithered up to try and eat Ipmerk! It swayed back n' forth a bit like a cobra, and Ipmerk got all cross-eyed, so I gave his rope a tug, pullin' him into that pit. He slammed into the wall on the side closest to us, but better than being fake snake food. Our Tin Hero charged forth to hold off the critter, which was provin' irritatin'inly resilient to our attacks. I got a bit angry so I grabbed it by the tail and tore at it with mah tusks. Turns out, I was angrier n' I 'spected cause I raised my axe up and chopped his tail off. Just a few more chops and we finished it off and shoved the beast inta the pit. Ipmerk finally snapped too and showed us a secret compartment he found round the pit. Inside was a smaller snake construct, which our Fiery Rooster paladin grasped up after some difficulty and flung into the pit.
The secret compartment was unexpected. Inside there was a coffin o' sorts but with a glass casin'. The fella inside was well preserved and Seertha detected that there was a magical necromantic necklace on him and some basic magical bracers. Now, I ain't one to take from the dead, which stirred some grumblin's among some of the members o' the group, but our paladin agreed with me n' that was that.
Continuin' down the hallway we heard and saw some critters ahead that were partially wolfen, and partially dead, I couldn't quite tell. I figured right'n bout now was the time to quaff my Anger Juice, secret mixture of Cobra blood n' a few other things. I grew in size and ferocity like I always do, and the anger took over. I was a bit thrown off at first, because I didn't even manage to hit one o' the critters before the rest of our crew sliced them up to pieces, in large part thanks to the strange man I know next ta nothin' 'bout, Mr. Clount. In the room was some sort o' strange moss covered statue, but in my state I insisted we pushin' on. Lil Zuzmo was none too happy about missing the chance ta play with the moss, but I made a promise that we'd head back when we got the chance.
Runnin' down the hallway, there was a cluster o' skeletons. They got a few shots off on us, but we tore them to pieces with relative ease. We had almost looped all the way back to the beginnin' 'corrding to Ipmerk's map and burst into a room covered with dark curtains. The purpose o' da room eluded me, but there was a strange door beyond with a disk shape in it. Back in the trapped glyph room we had found a disk with a glyph, and inserted inta the door which turned into some sort o' fleshy thing and opened up to reveal... a normal room beyond. I was achin' ta' smash somethin', so I stalked back where'n' we came from after realizing the other side o' the normal room was the same kind' o stone door we found at the entrance - a full outside loop.
No one followed me, so I stalked down back to the hall where the strange teleportin' rooms were and continued down that hall. At the end was a chapel o' sorts and some sorta flying head with bat wings for ears and uh, well, also for wings. It smashed into me ev'n though I had drank my magical shield potion, so lunged at it. I bit off the front part o' it's face with mah tusks, stepped back, and finished it off with a furious blow from mah' axe. Less than a minute later, I shrunk back n' my regular size, and proceeded to expel all that black poison I had just ingested in the most violent and gut-wrenchin' kind o' way.
As I hustled back to meet the group, I heard some sorta commotion in a direction we hadn't gone. Turns out they had found some sort o' secret door, but where I had heard the fightin' from was up a rickety ladder. At the top, I was surprised to see most o' my group was unconscious, with brave little Zuzmo tryin' to stuff their wounds with moss! Only Zuzmo and Ipmerk seemed ta be alive n' kicking. Zuzmo impaled a zombie with'n his spear, and his tasty frog feller charged forward to attack the zombie's master, who turned out ta be 'nother alchemist o sorts! I charged up behind him, seemed like he was a better alchemist n' I was, but he definitely wasn't a better scrapper. Tourniquet, the frog, and I were choppin' him to pieces, but turns out he had some sort o' magical spear and got me a good un'. Before I passed out a took another swing at him.
Next thing I knew, Zuzmo was standin' over me with Ipmerk lookin' on. They'd just stuffed the last healin' potion we had down my throat. Then I looked around, this strange alchemist feller had himself a full on alchemical laboratory! In the corner there were two tanks o' some sort, one had a body within, but the other tank was smashed open and preservative liquid was layin' all over the floor. We 'speculatin' this feller is the one who stole all the bodies, but I ain't fer sure yet. I set about makin' potions, I'm sure paintin' a funny picture for my short comrades as I donned mah craftin' glasses, which look a bit small on mah face. Errything looks small on my face with these big tusks o' mine. Not complainin' or nothin', juss notin'. I made some potions and woke a few of our fellers up, but a few were pretty near death.
Problem was, we had more ta explore. I want ta hear some more answers bout this alchemist feller, bout the flesh door, n' 'bout that strange sarcophagus we found. We reasoned if'n we left they might not let us back down so we settled on the unsettlin' decision ta stay in this blasted temple tomb. We found one o' them rooms from the beginnin' with all the drawin's of angels and that comfortin' feelin', which made me feel a lil bit better bout things. After we set up, I left to collect some o' them black curtains from tha room with the flesh door, turns out there was another door behind one o' da curtains. Hopin' not to disturb nothin' as I wasn't fixin' for more hurtin', I snuck away. Then I layed all them curtains underneath that armor where them roaches lived, poured some o' my special grease on em' n' I lit the lil' bastards on fire. Bunch o' them musta left already, but there was enough left for Cajun Roaches for Zuzmo, Tourniquet, n' mahself. The others declined the delicacy, and just had some o' their rations.
I ain't sleepin' tonight, cause you don't sleep in the crypt o' the dead, so I know I'm gon' be pretty tired tomorrow, but it just ain't a risk I'm willin' to take. So I'm takin' a break from brewin' to record what happened today (meta: Session 1 and Session 2). Hopefully some answers tomorrow. I'm thinkin' them clerics above know more n' they let on in the first place. We'll see. I'm hopin' we dun find too much more down here t'morrah, as it's pretty dangerous. This ain't the place I want to rest my head forever.
Just set off from the hallway was this octagonal room with a suit o' armor in it. There was some chains wrapped around that armor and at the end of them chains was an old skeletal body. We tried agitating the body, but just a body it was. Ipmerk skulked into the room, I say skulked cause he's got a way about his movements, he skulks into the room and this curious feller just goes ahead and prods the armor. Well, call me a sand gnoll's uncle cuz' hunnerds of roaches started pouring out. An' you know what? My fool companions charged into the room to make combat with the lil' bastards. I was trying to light the little critters on fire with some of my desert rose cocktails, but there were just too many o' them. I'm actually a bit irritated with m'self cause I was hollering to them to get'n the hell outta there, and stopped paying attention to what I was doing. I fumbled my bomb vial and it landed at m'feet, splashing me wit a bit o' fire. Finally, urryone managed ta leave the room, and so we ran.
After we regrouped, we headed down the hallway and found a very strange room that had all sorts o' glyphs and magical writins on the wall that not even dark-skinned Seertha managed to reco'nize. In 'dittion, the whole room was lit up by magical fires. I warned 'em that I didn't want nothin' to do with the room and so I stayed outside. Sure 'nuf, one o them glyphs came right off the wall and blasted our fightin' types with fire. They smashed it up purty easily, and then they wanted to leave. I told 'em if they had the spirit to set off the trap, they might as well make off with the goods as well.
Headin' back 'West' across the 'Southern' part of the map, we came across a pair o' doors with somethin' that piqued my curiosity right up. Behind one door was this glass chamber, pretty small, and Zuzmo went in briefly and got a tingly feelin' in his body that he liked. I had to know what happened, and I felt a strange vibratin' in the cockels o' my heartcage and suddenly I was in another room! Turns out, that room was the twin of the doors we had seen outside. Everything was normal, 'cept the scar on the right side o' my face was on the left side. When I went in one of the rooms again, it went back to the right side! I tried several different combinations of entering n' exiting but they always seemed to be doin' the same sorta thing. We speculated maybe it had somethin' to do with them black and white statues, but it wasn't quite clear to me.
Backtrackin' a little, we headed down one path that lead into a room with a very large domed ceiling and a very deep pit o' some sort. We tied some rope 'round Ipmerk and set him to explorin' for traps. None o' us thought to look in the pit, but there was some sorta very narrow ledge there with a bone snake that slithered up to try and eat Ipmerk! It swayed back n' forth a bit like a cobra, and Ipmerk got all cross-eyed, so I gave his rope a tug, pullin' him into that pit. He slammed into the wall on the side closest to us, but better than being fake snake food. Our Tin Hero charged forth to hold off the critter, which was provin' irritatin'inly resilient to our attacks. I got a bit angry so I grabbed it by the tail and tore at it with mah tusks. Turns out, I was angrier n' I 'spected cause I raised my axe up and chopped his tail off. Just a few more chops and we finished it off and shoved the beast inta the pit. Ipmerk finally snapped too and showed us a secret compartment he found round the pit. Inside was a smaller snake construct, which our Fiery Rooster paladin grasped up after some difficulty and flung into the pit.
The secret compartment was unexpected. Inside there was a coffin o' sorts but with a glass casin'. The fella inside was well preserved and Seertha detected that there was a magical necromantic necklace on him and some basic magical bracers. Now, I ain't one to take from the dead, which stirred some grumblin's among some of the members o' the group, but our paladin agreed with me n' that was that.
Continuin' down the hallway we heard and saw some critters ahead that were partially wolfen, and partially dead, I couldn't quite tell. I figured right'n bout now was the time to quaff my Anger Juice, secret mixture of Cobra blood n' a few other things. I grew in size and ferocity like I always do, and the anger took over. I was a bit thrown off at first, because I didn't even manage to hit one o' the critters before the rest of our crew sliced them up to pieces, in large part thanks to the strange man I know next ta nothin' 'bout, Mr. Clount. In the room was some sort o' strange moss covered statue, but in my state I insisted we pushin' on. Lil Zuzmo was none too happy about missing the chance ta play with the moss, but I made a promise that we'd head back when we got the chance.
Runnin' down the hallway, there was a cluster o' skeletons. They got a few shots off on us, but we tore them to pieces with relative ease. We had almost looped all the way back to the beginnin' 'corrding to Ipmerk's map and burst into a room covered with dark curtains. The purpose o' da room eluded me, but there was a strange door beyond with a disk shape in it. Back in the trapped glyph room we had found a disk with a glyph, and inserted inta the door which turned into some sort o' fleshy thing and opened up to reveal... a normal room beyond. I was achin' ta' smash somethin', so I stalked back where'n' we came from after realizing the other side o' the normal room was the same kind' o stone door we found at the entrance - a full outside loop.
No one followed me, so I stalked down back to the hall where the strange teleportin' rooms were and continued down that hall. At the end was a chapel o' sorts and some sorta flying head with bat wings for ears and uh, well, also for wings. It smashed into me ev'n though I had drank my magical shield potion, so lunged at it. I bit off the front part o' it's face with mah tusks, stepped back, and finished it off with a furious blow from mah' axe. Less than a minute later, I shrunk back n' my regular size, and proceeded to expel all that black poison I had just ingested in the most violent and gut-wrenchin' kind o' way.
As I hustled back to meet the group, I heard some sorta commotion in a direction we hadn't gone. Turns out they had found some sort o' secret door, but where I had heard the fightin' from was up a rickety ladder. At the top, I was surprised to see most o' my group was unconscious, with brave little Zuzmo tryin' to stuff their wounds with moss! Only Zuzmo and Ipmerk seemed ta be alive n' kicking. Zuzmo impaled a zombie with'n his spear, and his tasty frog feller charged forward to attack the zombie's master, who turned out ta be 'nother alchemist o sorts! I charged up behind him, seemed like he was a better alchemist n' I was, but he definitely wasn't a better scrapper. Tourniquet, the frog, and I were choppin' him to pieces, but turns out he had some sort o' magical spear and got me a good un'. Before I passed out a took another swing at him.
Next thing I knew, Zuzmo was standin' over me with Ipmerk lookin' on. They'd just stuffed the last healin' potion we had down my throat. Then I looked around, this strange alchemist feller had himself a full on alchemical laboratory! In the corner there were two tanks o' some sort, one had a body within, but the other tank was smashed open and preservative liquid was layin' all over the floor. We 'speculatin' this feller is the one who stole all the bodies, but I ain't fer sure yet. I set about makin' potions, I'm sure paintin' a funny picture for my short comrades as I donned mah craftin' glasses, which look a bit small on mah face. Errything looks small on my face with these big tusks o' mine. Not complainin' or nothin', juss notin'. I made some potions and woke a few of our fellers up, but a few were pretty near death.
Problem was, we had more ta explore. I want ta hear some more answers bout this alchemist feller, bout the flesh door, n' 'bout that strange sarcophagus we found. We reasoned if'n we left they might not let us back down so we settled on the unsettlin' decision ta stay in this blasted temple tomb. We found one o' them rooms from the beginnin' with all the drawin's of angels and that comfortin' feelin', which made me feel a lil bit better bout things. After we set up, I left to collect some o' them black curtains from tha room with the flesh door, turns out there was another door behind one o' da curtains. Hopin' not to disturb nothin' as I wasn't fixin' for more hurtin', I snuck away. Then I layed all them curtains underneath that armor where them roaches lived, poured some o' my special grease on em' n' I lit the lil' bastards on fire. Bunch o' them musta left already, but there was enough left for Cajun Roaches for Zuzmo, Tourniquet, n' mahself. The others declined the delicacy, and just had some o' their rations.
I ain't sleepin' tonight, cause you don't sleep in the crypt o' the dead, so I know I'm gon' be pretty tired tomorrow, but it just ain't a risk I'm willin' to take. So I'm takin' a break from brewin' to record what happened today (meta: Session 1 and Session 2). Hopefully some answers tomorrow. I'm thinkin' them clerics above know more n' they let on in the first place. We'll see. I'm hopin' we dun find too much more down here t'morrah, as it's pretty dangerous. This ain't the place I want to rest my head forever.
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