Now, it's been awhile since I wrote anythin', but thas coz writin' while on a boat is bad luck. We arrived in Seahaven in the country o' Southcoast. Southcoast is, well, is jus' South of Suuldra, where I'm from, so I heard a bit about it. They're mostly tradin' types.
Well we met up with Cap'n fancy pants, I can't zactly rem'mber his name or nothin', but he's some sort o' legal pirate. He had a scorpion in his boots over this other pirate feller known as the Hanged Man. Turns out that feller had stolen a valuable tapestry, so importnt that Cap'n fancy pants was willin' to pay us 100 gold fer its return. Turns out the Cap'n was also tasked with takin' a fight to the Full Moon Bay Pirates, who all happ'n to have a fortress on the same pirate island as these Hanged Men.
So we were dropped off on this small lil' pirate island and made our way through the Jungle. Let me tell you, the goin' was slow. We were attacked by various native critters that din't like us intruding too much, but the mos' interesting was one o' them big black jungle cats who could talk! Now this feller, going by the name Mumbuntu or somethin' similar, he was bigger n' any jungle cat I e'er seen and his eyes glowed somethin' fierce. All that bein' said, he was a reasonable nuff' critter. Mumbuntu wanted tribute o' sorts fer passing through. Most everyone had somethin' to offer up, but Seertha din't take too kindly to that and she gave 'im a piece o' her mind, so a panther comes leapin' outta the jungle and rends her pretty badly. Mumbuntu then says she paid the tribute in blood. I wasn't much interested in no blood tribute, so I just asked 'im if he was a'ight with me passin' through his territory. Turns out if'n ye ask nicely enough he ain't even want you to give him nothin'.
We arrived at a cliff face the next day and there was some sort o' riddle that implied we were supposed to put a noose round our necks. That let us pass through some thick jungle growth in some sort o' magical entrance that led into an entire lil' village. Problem was, this village wudn't quite right.
There was a feller who was almost impossibly drunk n' the tavern all by hisself. Then there was a room filled with big ole' rats that had some sort o shimmering rock skin. This vicious buggers din't hurt too much, but we couldn't hurt em back none so we locked 'em in there. There was another abandoned building filled with hundr'ds o lil' monkey fellers who got real mad if'n ye got to close to their ale. Then there was a room full of hanged bodies, tons o' em just hang'n from the ceiling. Was worth losin' yer lunch over, but Seertha just wandered on in there and was pokin' round.
We continued on, n' there was a more elaborate fortress o' sorts. We saw some fellers in a courtyard who weren't in much o' a talkin mood, so we had to fight 'em. Difficulty was, after killin' these fellers, they rose as the dead! From our trip into that crypt several weeks ago, Seertha had a wand o' controllin' undead and she stopped all them fellers from attackin'. Now, I thought when we talk'd bout this wand prior we agreed that we'd just be destroyin' undead with it, but 'parently I just had this conversation in my own head or sumthin', since everyone seemed content to use these dead fellers as personal soldiers. I made it clear I was none too happy bout it and made sure to keep a large distance from em' dead fellers.
We wandered into a room with a pool o' sorts and there was a magical lil' blue feller. Ipmerk, for some reason, was laden with more meat and offered it up the lil feller, who then was happy to ignore us. They all started continuin' on, but ignored a door, so I took a look in. Wave o' nausea, as it was another room full o' dead fellers. I closed the door but Seertha asked me what I saw. I ain't one for lyin, so I told her n' went to continue on. Bein' all creepy, she went in, and sure 'nuff, there was a pair o' big old caterpillars n' there that tried to eat her. I ran over and slammed the door shut, but them critters were BIG and smashed down the door. Several o Seertha's zombies died while we battled these two critters, kill'n one and fleein' from another.
Deeper in there was a pretty strange sight, we opened a door n' suddenly we were inside a ship o' sorts. We were in the back cabin, so we went onto the main deck where a bunch o' zombies were. Fightin' was close quarters, so it was tough for us to get at all o' them, and mid combat I felt the cold flesh o' Seertha's zombie tryna get past me. So when we won the fight, I turned 'round and cut that zombie's head off too. Seertha din't like that none, but I dun care as if'n a person wants to interact with an abomination o' life, then I don't want no part in it. Havin' that feller walk into me was 'bout is a sign o' disrespect, and I ain't gon' tolerate that.
The rest o' the group din't really want to interact with my anger none so they went to explore the aft o' the ship. Seertha was stewin' so she wandered off alone to the front while I collected m'self on the main part o' the ship. Course, some giant crab critters were waitin' to ambush Seertha on the front o' the ship. One o' em had 60 feet long sticky limbs and was pull'n her up to the ceilin! Clount and I turned the other one into a fresh lobster dinner while the others were shootin' at the critter on the ceilin. At some point, the ceilin' critter decided it was best to jus' run away, n he decided to drop Seertha from bout 30 or 40 feet in the air. I reacted fast enough to pull out some o' mah impact foam, a neat lil' alchemical component that turns into a mattress o' sorts on impact with a hard surface. Ev'n with that, she was pretty dazed from the fall.
We looked out the front o' the boat and saw that this boat was somehow lodged into the cliff face some hundred or more feet above the water line! Now that ain't make much sense at the time, but eventual it will.
We wandered down a hallway and came across some livin' fellers, actual Hanged Noose pirates who weren't hanged. They were posturin' a little, but they were clearly frightened, so I hollered at 'em a lil' til they stepped down n' fetched the First Mate. Then Zuzmo went into that sort o' friendly questionin' mode he has about him. The Mate 'splained to us that the Cap'n had taken on a passenger in blue robes who wanted to go to the middle o' the ocean. They sailed to the middle o' the ocean, the passenger feller jumped in the water, and several hours showed back up again, drippin' wet. They went to leave and suddenly there was some sort o' crazy storm that resulted in smashin' their ship into the side o' their own fortress! The blue robed feller disappeared, but then the Cap'n went mad and started slaughterin' his own men. Some o' the others went mad as well. The First Mate gave us a key to that part o' the fortress and we went to investigate some.
Sure 'nuff, first thing we found were some fellers who were talkin' bout havin' salt for blood n referncin' us as walking meat puppets. We had to fight them fellers. At this point, we were gettin' pretty spent from a day full o' fightin, but we ain't really had anywhere else to go.
There was a room with two demonic sorts, we struggled n' fightin' em, but the righteous arm o' Rayden with some help from Zuzmo was 'nuff to send those 'bominations back to their terrible place o 'xistance. We found a pair o' large fellers guardin' a treasure room o' sorts who actually seemed to be o' sound mind, but still 'gressive and not helpful or nothin'. There was a lot o' treasure in that room, but we still couldn't find the tapestry, so we decided we'd come back by before headin' out. I had also taken my mutagen at the time, so I was kinda in that forceful haze I get to push forward.
We entered a final room that had all sorts o' nooses and ropes hangin' on the ceilin', so thick we can't even see up there. I was magically compelled to go sit down on some benches in front o' a theater of sorts. Then some large wooden marionettes dropped down on ropes and were performin' some sort o' 4 act play fer us! Was just bout' the strangest thing I e'er seen in a place like this. The play even had wooden boards that would drop from tha ceilin' with the label for the act! Also, some magical seawater came from behind the curtain durin' the shipwreck scene.
The play was about a Fool and the Hanged Man, who I later reckoned were the same feller conversing with hisself, and they met with a Dark Rider and a Blue Robed Wizard, who I couldn't quite figure out of they were supposed to be the same person o' not. The story they told was very similar to what the First Mate had told us earlier: the Dark Rider came n' offered the Cap'n some money for the trip. At the end, the Hanged Man was bemoanin' the fact that he had accepted all this greedy money and talked about it cursin' him. The Wizard said he wudn't concerned bout their mortal worries. We also managed to figure out the timeline after, it coincided with that quake o' the earth we felt a few weeks prior, which is just 'bout as unsettlin' to me as a thing can get. I ain't a believer in coincidences.
Well then I went up to the stage n' the tapestry was back there. Course, when I took it, them 4 marionettes and a handful more dropped out o' the ceilin' to attack us. The Hanged Man finally had the gall to show his face, but o' course he was hidin' behind a bunch o his marionettes. I was surrounded by them four initial marionettes, so I was tearin' em to pieces as I was still with claws and teeth thanks to mah feral mutagen. The Hanged Man pulled some trickery and a noose came from the ceilin n' fastened round Rayden's neck, draggin' him up and chokin' him. He kept on swingin', but he passed out soon 'nuff.
Zuzmo was a goddamned hero though. He's a lil feller, as lil as they come, but he hopped up n' grabbed onto Rayden's danglin' feet. Spear in one hand, he climbed up the side o' Rayden with just one other hand! I ain't never seen noone climb so fast, so I reckon he wuldn't jokin' when he said he was a goblin o' the trees! He cut Rayden down n' saved his life 'fore he died from chokin'. Meanwhile, I had made my way up to The Hanged Man, who hit me pretty hard. I hit him back a little, but I could tell he was gonna outfight me right quick. Clount was finishing up the smaller marionette fellers, but he was pretty hurt as well.
Ipmerk then took tha opportunity to sacrifice hisself fer my benefit. He jumped up to shove a potion down mah throat, but the Hanged Man reached out n' grabbed him with his off hand, chokin' him to death. Now, let me tell you, I like Ipmerk lots, but he's a sort o' selfish feller, to see him put hisself in harms way to keep me up was a pretty hefty shock. And when that Hanged Man was chokin' him, I got mad. The Hanged Man swiped at me again, nearly fellin' me, and he certainly woulda had Ipmerk not shoved that potion into mah mouth.
I tore him to pieces.
Like I said, I was angry. One clawed hand grabbed his head, the other one grabbed onto his shoulder, I sunk my goring teeth into his belly for leverage, liftin' him up, n' I twisted 'til his head came off (2 critical hits and a regular hit with a 21 strength and power attack resulting in 68 damage).
After, I asked the group if'n they thought the gold was cursed. Ipmerk responded with a definitive "No." That made me laugh some, but we figured he was right, as the play seemed to mostly be a metaphorical version o' the facts.
We asked 'em pirates that were stuck in this fortress if'n they wanted out, so we took em' with us and told the Cap'n Fancy Pants, who was ecstatic ta have his tapestry back, that he needed to take em with us. Turns out to be mutually beneficial as some o' the Cap'n Fancy Pants sailors died fightin 'em other pirates. Thing is, his legal piracy was s'posed to be on the pretenses that ships been disappearing from the ocean for no good reason. People reckon pirates, but after this trip, I reckon it's cause there's somethin' in the ocean swallowin' em up. Whatever it is, there ain't no good to be had from bein' on the water. The Cap'n informed us a big ole' storm was coming, so to avoid it we're headed to Rose Bay.
We just landed, and I just captured my thoughts n' all. I reckon I forgot some o' the details, but I'm pullin all this from weeks o' memory, so I did mah best. From here, I wanna try n' find somethin' out 'bout this blue robed feller n' the natural things occurin' that are strikin' me as mighty suspicious. The Dragon Festival is soon, the celebration of Ashta's defeat over the Volcano King and the castin' o' him into the earth. Like I said earlier, I ain't one for believin' in coincidences. I think it's time for me to get brewin'...
Monday, October 28, 2013
Monday, September 23, 2013
Session 4
Nah, I ain't got much time, but I reckon I can record most a the recent days.
We were at Rayden's big ole' mansion. Ipmerk wenting huntin' with Rayden's grandpappy while his grandmammy was prayin' her heart away. I didn't see nothin' happen with tha prayin' but that huntin' got us some tasty birds they were callin' "kwayle." His grandpappy suggested there were some mines we could go n' clear out if we were fixin' on d'venturin' some more, but he also said that we could head south to where some pirates be and that he knew there was work down there.
Ipmerk n' a few others din't want to be underground more, but I din't wanna be on the ocean none. I 'splained to all of them that there's three rules for travelin' by sea:
1. You don't travel if there's red sun in the morning
2. You don't travel if ennyone's missin' their big toe nail
3. You don't travel if your ears are clogged tha mornin' of travel
After some discussion, I decided to akwiesk to the desires o' these fine folks, but made it real clear I ain't travelin' under none o' the above conditions. Them's just rules I heard from travelers I met back in Suldra, and I reckon I ain't one for testin' that theory.
Rayden's grandfolks fixed us up with a nice cart n' wagon situation, just out o' the richness o' their household n' hearts. S'pose if I had that many things I'd just be handin' stuff out m'self as well. Broderick, the lil kid who works in the stables, came to see us out. He gave Zuzmo a bag o' bugs for Tourniquet, and I told that boy to keep his chin up. I reckon he'll turn into a proper man.
Travelin' was mostly safe, I spent the evenin's workin' on potions for our lil band. Seein' as how we don't have a proper holy man, I jez mostly made lots o' potions o' healin.
One evenin' durin' watch, Zuzmo jez up n' passes out. I wake him up, n' I hear some sounds from our cart. Two little albino buggers come poppin' out and I start hootin' and hollerin' for our band to get up. The little feller tore off into the swamp without any difficulty, but we caught the bigger 'un pretty quickly. Only Zuzmo could speak to 'im, and he was a disresspecful lil bugger, lyin' bout what happened straight to our faces.
Seertha din't like that much and stuck her spear through the feller's throat. That sparked a big ole' discussion amongst Zuzmo, Rayden, Mr. Clount, and m'self. Ipmerk and Seertha more or less disregarded the moral conundrum we were discussin' for some fair time. See, where I come from, if someone steals yer tribe's goats, that there is an invitation for attack. Sometimes, tribes even execute thieves in their own group as a mean o' 'pologizing and avoidin' war. Now, I agree the nature of the feller's death was a bit unsubstantiated an' we didn't give it much chance to figure out things. Mr. Clount also wasn't feelin' too ill bout the situation as he feels that it's important to send a message out to the world that it ain't alright to take from us and then lie to us when we catch you fair n' square.
Zuzmo n' Rayden were none too happy bout it though. I tried figurin' out what they woulda preferred doin', but they weren't really puttin' a firm foot down on how ta go 'bout it. I think it kinda goes without sayin' that we just won't be lettin' Seertha near prisoners anytime in the future.
Next mornin' I look n' our party stash, n' that little bugger managed to make off with 300 of our 380 gold, right under ma nose! We track'd them lil buggers and found a big ole' ruin risin' up outta the swamp. We went in through some rubble on the side and saw some more o' the lil bastards, with their white, albino skin and their pointy razor sharp teeth. These fellers were just as disrespecful to Zuzmo as the other bugger. Zuzmo made his best case o' just gettin' our goods back - but then they draw on us. Now to make clear 'gain, they draw on us first. So we chopped most of em' and their lil muck dwellers into bits. I took a big ole' bite out o' one of em muck dwellers an' I gotta say, they ain't taste so bad!
We delved into them big ole' ruins, and headed down into the basement. Whole place is a structural disaster, if ye askin me, and I've lived in tents mah whole life! The swamp was just pouring inta the basement rooms, but I reckon maybe it was by intentions o' sorts as there were a bunch o fish-headed statues downstairs. Also some sorta metal pipe stickin' outta the ground that went far down.
Continuin' on we found some more o' the albinos with them teeth, includin' the tiny feller who made off with our goods! They jumped ta attack us immediately, so we din't have to deal with the motions o' askin' 'em kindly for our goods back. The lil feller jes' up and projectile vomits on me! Good thing I was fleet o' foot. We pummeled em pretty good, tryna stabilize the ones who din't die too hard, and found our gold. We reckoned that we weren't much interested in slaughterin' a bunch o' these creepy fellers, so we left.
We'll jes' have to keep a better eye on our things from now on. Alright. G'night.
We were at Rayden's big ole' mansion. Ipmerk wenting huntin' with Rayden's grandpappy while his grandmammy was prayin' her heart away. I didn't see nothin' happen with tha prayin' but that huntin' got us some tasty birds they were callin' "kwayle." His grandpappy suggested there were some mines we could go n' clear out if we were fixin' on d'venturin' some more, but he also said that we could head south to where some pirates be and that he knew there was work down there.
Ipmerk n' a few others din't want to be underground more, but I din't wanna be on the ocean none. I 'splained to all of them that there's three rules for travelin' by sea:
1. You don't travel if there's red sun in the morning
2. You don't travel if ennyone's missin' their big toe nail
3. You don't travel if your ears are clogged tha mornin' of travel
After some discussion, I decided to akwiesk to the desires o' these fine folks, but made it real clear I ain't travelin' under none o' the above conditions. Them's just rules I heard from travelers I met back in Suldra, and I reckon I ain't one for testin' that theory.
Rayden's grandfolks fixed us up with a nice cart n' wagon situation, just out o' the richness o' their household n' hearts. S'pose if I had that many things I'd just be handin' stuff out m'self as well. Broderick, the lil kid who works in the stables, came to see us out. He gave Zuzmo a bag o' bugs for Tourniquet, and I told that boy to keep his chin up. I reckon he'll turn into a proper man.
Travelin' was mostly safe, I spent the evenin's workin' on potions for our lil band. Seein' as how we don't have a proper holy man, I jez mostly made lots o' potions o' healin.
One evenin' durin' watch, Zuzmo jez up n' passes out. I wake him up, n' I hear some sounds from our cart. Two little albino buggers come poppin' out and I start hootin' and hollerin' for our band to get up. The little feller tore off into the swamp without any difficulty, but we caught the bigger 'un pretty quickly. Only Zuzmo could speak to 'im, and he was a disresspecful lil bugger, lyin' bout what happened straight to our faces.
Seertha din't like that much and stuck her spear through the feller's throat. That sparked a big ole' discussion amongst Zuzmo, Rayden, Mr. Clount, and m'self. Ipmerk and Seertha more or less disregarded the moral conundrum we were discussin' for some fair time. See, where I come from, if someone steals yer tribe's goats, that there is an invitation for attack. Sometimes, tribes even execute thieves in their own group as a mean o' 'pologizing and avoidin' war. Now, I agree the nature of the feller's death was a bit unsubstantiated an' we didn't give it much chance to figure out things. Mr. Clount also wasn't feelin' too ill bout the situation as he feels that it's important to send a message out to the world that it ain't alright to take from us and then lie to us when we catch you fair n' square.
Zuzmo n' Rayden were none too happy bout it though. I tried figurin' out what they woulda preferred doin', but they weren't really puttin' a firm foot down on how ta go 'bout it. I think it kinda goes without sayin' that we just won't be lettin' Seertha near prisoners anytime in the future.
Next mornin' I look n' our party stash, n' that little bugger managed to make off with 300 of our 380 gold, right under ma nose! We track'd them lil buggers and found a big ole' ruin risin' up outta the swamp. We went in through some rubble on the side and saw some more o' the lil bastards, with their white, albino skin and their pointy razor sharp teeth. These fellers were just as disrespecful to Zuzmo as the other bugger. Zuzmo made his best case o' just gettin' our goods back - but then they draw on us. Now to make clear 'gain, they draw on us first. So we chopped most of em' and their lil muck dwellers into bits. I took a big ole' bite out o' one of em muck dwellers an' I gotta say, they ain't taste so bad!
We delved into them big ole' ruins, and headed down into the basement. Whole place is a structural disaster, if ye askin me, and I've lived in tents mah whole life! The swamp was just pouring inta the basement rooms, but I reckon maybe it was by intentions o' sorts as there were a bunch o fish-headed statues downstairs. Also some sorta metal pipe stickin' outta the ground that went far down.
Continuin' on we found some more o' the albinos with them teeth, includin' the tiny feller who made off with our goods! They jumped ta attack us immediately, so we din't have to deal with the motions o' askin' 'em kindly for our goods back. The lil feller jes' up and projectile vomits on me! Good thing I was fleet o' foot. We pummeled em pretty good, tryna stabilize the ones who din't die too hard, and found our gold. We reckoned that we weren't much interested in slaughterin' a bunch o' these creepy fellers, so we left.
We'll jes' have to keep a better eye on our things from now on. Alright. G'night.
Tuesday, September 17, 2013
Session 3
I wodn't all that tired the next day, as all that alchemy really gets mah blood boil'n. We investigated tha rest o' the mausoleum. First, we found a storeroom that had some o' them livin' dead folks. We put 'em down proper quick. We followed a set o' windin' stairs up near that crazy alchemist's lab, and as it turns out, it leads to a secret exit that goes straight into the burial chambers ahead. Later, we found out them priests didn't know nothing about it, but somehow this alchemist feller shur did.
'Cross the way from his lab, we found a bedroom ' sorts. A dead lady was sittin' on the bed and two skeletons in a butler suit n' a bridal gown were tendin' to her. We was fixin' to just smash em all to pieces, but she opened' her mouth and said some partially sane things. Zuzmo took an interest and lissened to her sad story. As it turns out, she got some kind o' plague sickness, and that sickness was makin' her skin turn all black and dead. This alchemist feller took a likin' to her and she thinks they're all in love and such nonsense. 'Course, when he asks her if she's willin' to undergo an operation for fixin' her up right, well, I reckon she just about cried herself silly. Surpris'd you might be to hear this, but our old alchemist friend turnt her into a horrible living dead thing. Turns out she's just been up in her room caterwaulin' bout how he don't love her no more and that he's losin' his mind. A sad story to be shur, but I ain't got much patience for the livin' dead. The dead s'posed to be in the earth where they belong.
So, I let Zuzmo finish lissenin' to the tale, and then it's my turn to pipe up. I kindly informed this lady that she was a terrible monster, and that she had a sad story n' all, and I shurly felt a sadness for her, but the only proper thing was to put her down like a proper lady. She din't seem to like that all that much, so I reiterated in a sterner fashion that she was an atrocity, and she could have herself a proper burial, or we could just be choppin' her horrible beast head off n' be on with it. That's when she blasted me in tha' face with a lot o' colors. I heard afterward that Ipmerk practically took her head clean off with a blast to the eye with that there pistol o' his. Poor lil' Zuzmo was already hurtin' as he used his healin' on other folks and one o' the skeletons knocked him down, so we had to use the last o' our healin' potions on him.
We investigated the large moss structure, and it spoke in your mind about the "Dark Rider comin." Zuzmo had a fun time playin' with it, but I din't like it one bit and made sure not to stick around too much longer.
We found this lil snake feller who had a goblin face - he was tellin' us he was a naga. Now, I ain't never heard o' no naga before, but I know you ain't irritate a rattlesnake when it's nestin' in a corner. This lil snake feller wanted some money for information. I s'pose it' s possible he was jez trickin' me, but I thought the money was well spent as he at least had some answers to things, even if he was a little weasel-y type. Folks were contemplatin' killin' the snake, which I didn't have much interest in, but then we got distracted. 'Round the corner we saw this almost dwarf lookin feller' runnin away. But a dwarf that had some sort o' weird warty disease and can't speak in no language I ever heard of, an' I can speak 5 languages! We try'n' get some information outta him, but he din't seem to be of dark intent, so we let 'im go.
We poked around a bit more, but low on potions, Zuzmo pointed out that we should prolly jez leave. We told them priests what we saw, but they din't have no additional answers for us.
There was a lil' antsy feller waitin' for us, or more specifically, waitin' for Sir Rayden. He said somethin' 'bout Sir Rayden's grandparents lookin' for him. As it turns out, Rayden's grandpappy is one o' the original founders o' the world link or somethin'! I ain't one to turn down hospitality, so I decided to 'cept the invitation.
Their manor is HUGE. There ain't no other way o' describin' it. Big ole' waste o' resources if ya ask me, but I ain't judgin or nothin', just commentin'. Rayden's grandmammy's a bit o' a wet rag though, all proper n' prayin' no nonsense lady, while the grandpappy jes seems to like makin' jokes n' tellin' tales. Well, the grandmammy ain't likin' animals in her house, n' Zuzmo tried' to explain that Tourniquet ain't no animal, he's a friend, but like I said, wet rag. So Zuzmo, Tourniquet, n' I are stayin' out in the stable. It ain't like them big fluffy beds are comfortable for me anyhow.
We went to services at Rayden's request, which were fine 'nuff but a lil dull. Then we went to dinner. At dinner, the entire world shook, an earthquake o' sorts. Bad omen, if ye ask me, but I'm guessin' no one's askin cause they already know. Nothin' happened though, so I'm jus writin' this before bed. I can hear Tourniquet croakin', which ain't exactly comfortin', but at least someone's watchin.'
'Cross the way from his lab, we found a bedroom ' sorts. A dead lady was sittin' on the bed and two skeletons in a butler suit n' a bridal gown were tendin' to her. We was fixin' to just smash em all to pieces, but she opened' her mouth and said some partially sane things. Zuzmo took an interest and lissened to her sad story. As it turns out, she got some kind o' plague sickness, and that sickness was makin' her skin turn all black and dead. This alchemist feller took a likin' to her and she thinks they're all in love and such nonsense. 'Course, when he asks her if she's willin' to undergo an operation for fixin' her up right, well, I reckon she just about cried herself silly. Surpris'd you might be to hear this, but our old alchemist friend turnt her into a horrible living dead thing. Turns out she's just been up in her room caterwaulin' bout how he don't love her no more and that he's losin' his mind. A sad story to be shur, but I ain't got much patience for the livin' dead. The dead s'posed to be in the earth where they belong.
So, I let Zuzmo finish lissenin' to the tale, and then it's my turn to pipe up. I kindly informed this lady that she was a terrible monster, and that she had a sad story n' all, and I shurly felt a sadness for her, but the only proper thing was to put her down like a proper lady. She din't seem to like that all that much, so I reiterated in a sterner fashion that she was an atrocity, and she could have herself a proper burial, or we could just be choppin' her horrible beast head off n' be on with it. That's when she blasted me in tha' face with a lot o' colors. I heard afterward that Ipmerk practically took her head clean off with a blast to the eye with that there pistol o' his. Poor lil' Zuzmo was already hurtin' as he used his healin' on other folks and one o' the skeletons knocked him down, so we had to use the last o' our healin' potions on him.
We investigated the large moss structure, and it spoke in your mind about the "Dark Rider comin." Zuzmo had a fun time playin' with it, but I din't like it one bit and made sure not to stick around too much longer.
We found this lil snake feller who had a goblin face - he was tellin' us he was a naga. Now, I ain't never heard o' no naga before, but I know you ain't irritate a rattlesnake when it's nestin' in a corner. This lil snake feller wanted some money for information. I s'pose it' s possible he was jez trickin' me, but I thought the money was well spent as he at least had some answers to things, even if he was a little weasel-y type. Folks were contemplatin' killin' the snake, which I didn't have much interest in, but then we got distracted. 'Round the corner we saw this almost dwarf lookin feller' runnin away. But a dwarf that had some sort o' weird warty disease and can't speak in no language I ever heard of, an' I can speak 5 languages! We try'n' get some information outta him, but he din't seem to be of dark intent, so we let 'im go.
We poked around a bit more, but low on potions, Zuzmo pointed out that we should prolly jez leave. We told them priests what we saw, but they din't have no additional answers for us.
There was a lil' antsy feller waitin' for us, or more specifically, waitin' for Sir Rayden. He said somethin' 'bout Sir Rayden's grandparents lookin' for him. As it turns out, Rayden's grandpappy is one o' the original founders o' the world link or somethin'! I ain't one to turn down hospitality, so I decided to 'cept the invitation.
Their manor is HUGE. There ain't no other way o' describin' it. Big ole' waste o' resources if ya ask me, but I ain't judgin or nothin', just commentin'. Rayden's grandmammy's a bit o' a wet rag though, all proper n' prayin' no nonsense lady, while the grandpappy jes seems to like makin' jokes n' tellin' tales. Well, the grandmammy ain't likin' animals in her house, n' Zuzmo tried' to explain that Tourniquet ain't no animal, he's a friend, but like I said, wet rag. So Zuzmo, Tourniquet, n' I are stayin' out in the stable. It ain't like them big fluffy beds are comfortable for me anyhow.
We went to services at Rayden's request, which were fine 'nuff but a lil dull. Then we went to dinner. At dinner, the entire world shook, an earthquake o' sorts. Bad omen, if ye ask me, but I'm guessin' no one's askin cause they already know. Nothin' happened though, so I'm jus writin' this before bed. I can hear Tourniquet croakin', which ain't exactly comfortin', but at least someone's watchin.'
Monday, September 9, 2013
Session 2
Now if memory serves, we departed from that strange circular room n' ventured off in a direction that I'll just be referrin' to as East, even though I can't make heads nor tails o' this underground chamber o' spooks. That reconnected us with them stairs we found earlier, we know this cause our golden scaley friend, Ipmerk, he writes himself a good n' detailed map.
Just set off from the hallway was this octagonal room with a suit o' armor in it. There was some chains wrapped around that armor and at the end of them chains was an old skeletal body. We tried agitating the body, but just a body it was. Ipmerk skulked into the room, I say skulked cause he's got a way about his movements, he skulks into the room and this curious feller just goes ahead and prods the armor. Well, call me a sand gnoll's uncle cuz' hunnerds of roaches started pouring out. An' you know what? My fool companions charged into the room to make combat with the lil' bastards. I was trying to light the little critters on fire with some of my desert rose cocktails, but there were just too many o' them. I'm actually a bit irritated with m'self cause I was hollering to them to get'n the hell outta there, and stopped paying attention to what I was doing. I fumbled my bomb vial and it landed at m'feet, splashing me wit a bit o' fire. Finally, urryone managed ta leave the room, and so we ran.
After we regrouped, we headed down the hallway and found a very strange room that had all sorts o' glyphs and magical writins on the wall that not even dark-skinned Seertha managed to reco'nize. In 'dittion, the whole room was lit up by magical fires. I warned 'em that I didn't want nothin' to do with the room and so I stayed outside. Sure 'nuf, one o them glyphs came right off the wall and blasted our fightin' types with fire. They smashed it up purty easily, and then they wanted to leave. I told 'em if they had the spirit to set off the trap, they might as well make off with the goods as well.
Headin' back 'West' across the 'Southern' part of the map, we came across a pair o' doors with somethin' that piqued my curiosity right up. Behind one door was this glass chamber, pretty small, and Zuzmo went in briefly and got a tingly feelin' in his body that he liked. I had to know what happened, and I felt a strange vibratin' in the cockels o' my heartcage and suddenly I was in another room! Turns out, that room was the twin of the doors we had seen outside. Everything was normal, 'cept the scar on the right side o' my face was on the left side. When I went in one of the rooms again, it went back to the right side! I tried several different combinations of entering n' exiting but they always seemed to be doin' the same sorta thing. We speculated maybe it had somethin' to do with them black and white statues, but it wasn't quite clear to me.
Backtrackin' a little, we headed down one path that lead into a room with a very large domed ceiling and a very deep pit o' some sort. We tied some rope 'round Ipmerk and set him to explorin' for traps. None o' us thought to look in the pit, but there was some sorta very narrow ledge there with a bone snake that slithered up to try and eat Ipmerk! It swayed back n' forth a bit like a cobra, and Ipmerk got all cross-eyed, so I gave his rope a tug, pullin' him into that pit. He slammed into the wall on the side closest to us, but better than being fake snake food. Our Tin Hero charged forth to hold off the critter, which was provin' irritatin'inly resilient to our attacks. I got a bit angry so I grabbed it by the tail and tore at it with mah tusks. Turns out, I was angrier n' I 'spected cause I raised my axe up and chopped his tail off. Just a few more chops and we finished it off and shoved the beast inta the pit. Ipmerk finally snapped too and showed us a secret compartment he found round the pit. Inside was a smaller snake construct, which our Fiery Rooster paladin grasped up after some difficulty and flung into the pit.
The secret compartment was unexpected. Inside there was a coffin o' sorts but with a glass casin'. The fella inside was well preserved and Seertha detected that there was a magical necromantic necklace on him and some basic magical bracers. Now, I ain't one to take from the dead, which stirred some grumblin's among some of the members o' the group, but our paladin agreed with me n' that was that.
Continuin' down the hallway we heard and saw some critters ahead that were partially wolfen, and partially dead, I couldn't quite tell. I figured right'n bout now was the time to quaff my Anger Juice, secret mixture of Cobra blood n' a few other things. I grew in size and ferocity like I always do, and the anger took over. I was a bit thrown off at first, because I didn't even manage to hit one o' the critters before the rest of our crew sliced them up to pieces, in large part thanks to the strange man I know next ta nothin' 'bout, Mr. Clount. In the room was some sort o' strange moss covered statue, but in my state I insisted we pushin' on. Lil Zuzmo was none too happy about missing the chance ta play with the moss, but I made a promise that we'd head back when we got the chance.
Runnin' down the hallway, there was a cluster o' skeletons. They got a few shots off on us, but we tore them to pieces with relative ease. We had almost looped all the way back to the beginnin' 'corrding to Ipmerk's map and burst into a room covered with dark curtains. The purpose o' da room eluded me, but there was a strange door beyond with a disk shape in it. Back in the trapped glyph room we had found a disk with a glyph, and inserted inta the door which turned into some sort o' fleshy thing and opened up to reveal... a normal room beyond. I was achin' ta' smash somethin', so I stalked back where'n' we came from after realizing the other side o' the normal room was the same kind' o stone door we found at the entrance - a full outside loop.
No one followed me, so I stalked down back to the hall where the strange teleportin' rooms were and continued down that hall. At the end was a chapel o' sorts and some sorta flying head with bat wings for ears and uh, well, also for wings. It smashed into me ev'n though I had drank my magical shield potion, so lunged at it. I bit off the front part o' it's face with mah tusks, stepped back, and finished it off with a furious blow from mah' axe. Less than a minute later, I shrunk back n' my regular size, and proceeded to expel all that black poison I had just ingested in the most violent and gut-wrenchin' kind o' way.
As I hustled back to meet the group, I heard some sorta commotion in a direction we hadn't gone. Turns out they had found some sort o' secret door, but where I had heard the fightin' from was up a rickety ladder. At the top, I was surprised to see most o' my group was unconscious, with brave little Zuzmo tryin' to stuff their wounds with moss! Only Zuzmo and Ipmerk seemed ta be alive n' kicking. Zuzmo impaled a zombie with'n his spear, and his tasty frog feller charged forward to attack the zombie's master, who turned out ta be 'nother alchemist o sorts! I charged up behind him, seemed like he was a better alchemist n' I was, but he definitely wasn't a better scrapper. Tourniquet, the frog, and I were choppin' him to pieces, but turns out he had some sort o' magical spear and got me a good un'. Before I passed out a took another swing at him.
Next thing I knew, Zuzmo was standin' over me with Ipmerk lookin' on. They'd just stuffed the last healin' potion we had down my throat. Then I looked around, this strange alchemist feller had himself a full on alchemical laboratory! In the corner there were two tanks o' some sort, one had a body within, but the other tank was smashed open and preservative liquid was layin' all over the floor. We 'speculatin' this feller is the one who stole all the bodies, but I ain't fer sure yet. I set about makin' potions, I'm sure paintin' a funny picture for my short comrades as I donned mah craftin' glasses, which look a bit small on mah face. Errything looks small on my face with these big tusks o' mine. Not complainin' or nothin', juss notin'. I made some potions and woke a few of our fellers up, but a few were pretty near death.
Problem was, we had more ta explore. I want ta hear some more answers bout this alchemist feller, bout the flesh door, n' 'bout that strange sarcophagus we found. We reasoned if'n we left they might not let us back down so we settled on the unsettlin' decision ta stay in this blasted temple tomb. We found one o' them rooms from the beginnin' with all the drawin's of angels and that comfortin' feelin', which made me feel a lil bit better bout things. After we set up, I left to collect some o' them black curtains from tha room with the flesh door, turns out there was another door behind one o' da curtains. Hopin' not to disturb nothin' as I wasn't fixin' for more hurtin', I snuck away. Then I layed all them curtains underneath that armor where them roaches lived, poured some o' my special grease on em' n' I lit the lil' bastards on fire. Bunch o' them musta left already, but there was enough left for Cajun Roaches for Zuzmo, Tourniquet, n' mahself. The others declined the delicacy, and just had some o' their rations.
I ain't sleepin' tonight, cause you don't sleep in the crypt o' the dead, so I know I'm gon' be pretty tired tomorrow, but it just ain't a risk I'm willin' to take. So I'm takin' a break from brewin' to record what happened today (meta: Session 1 and Session 2). Hopefully some answers tomorrow. I'm thinkin' them clerics above know more n' they let on in the first place. We'll see. I'm hopin' we dun find too much more down here t'morrah, as it's pretty dangerous. This ain't the place I want to rest my head forever.
Just set off from the hallway was this octagonal room with a suit o' armor in it. There was some chains wrapped around that armor and at the end of them chains was an old skeletal body. We tried agitating the body, but just a body it was. Ipmerk skulked into the room, I say skulked cause he's got a way about his movements, he skulks into the room and this curious feller just goes ahead and prods the armor. Well, call me a sand gnoll's uncle cuz' hunnerds of roaches started pouring out. An' you know what? My fool companions charged into the room to make combat with the lil' bastards. I was trying to light the little critters on fire with some of my desert rose cocktails, but there were just too many o' them. I'm actually a bit irritated with m'self cause I was hollering to them to get'n the hell outta there, and stopped paying attention to what I was doing. I fumbled my bomb vial and it landed at m'feet, splashing me wit a bit o' fire. Finally, urryone managed ta leave the room, and so we ran.
After we regrouped, we headed down the hallway and found a very strange room that had all sorts o' glyphs and magical writins on the wall that not even dark-skinned Seertha managed to reco'nize. In 'dittion, the whole room was lit up by magical fires. I warned 'em that I didn't want nothin' to do with the room and so I stayed outside. Sure 'nuf, one o them glyphs came right off the wall and blasted our fightin' types with fire. They smashed it up purty easily, and then they wanted to leave. I told 'em if they had the spirit to set off the trap, they might as well make off with the goods as well.
Headin' back 'West' across the 'Southern' part of the map, we came across a pair o' doors with somethin' that piqued my curiosity right up. Behind one door was this glass chamber, pretty small, and Zuzmo went in briefly and got a tingly feelin' in his body that he liked. I had to know what happened, and I felt a strange vibratin' in the cockels o' my heartcage and suddenly I was in another room! Turns out, that room was the twin of the doors we had seen outside. Everything was normal, 'cept the scar on the right side o' my face was on the left side. When I went in one of the rooms again, it went back to the right side! I tried several different combinations of entering n' exiting but they always seemed to be doin' the same sorta thing. We speculated maybe it had somethin' to do with them black and white statues, but it wasn't quite clear to me.
Backtrackin' a little, we headed down one path that lead into a room with a very large domed ceiling and a very deep pit o' some sort. We tied some rope 'round Ipmerk and set him to explorin' for traps. None o' us thought to look in the pit, but there was some sorta very narrow ledge there with a bone snake that slithered up to try and eat Ipmerk! It swayed back n' forth a bit like a cobra, and Ipmerk got all cross-eyed, so I gave his rope a tug, pullin' him into that pit. He slammed into the wall on the side closest to us, but better than being fake snake food. Our Tin Hero charged forth to hold off the critter, which was provin' irritatin'inly resilient to our attacks. I got a bit angry so I grabbed it by the tail and tore at it with mah tusks. Turns out, I was angrier n' I 'spected cause I raised my axe up and chopped his tail off. Just a few more chops and we finished it off and shoved the beast inta the pit. Ipmerk finally snapped too and showed us a secret compartment he found round the pit. Inside was a smaller snake construct, which our Fiery Rooster paladin grasped up after some difficulty and flung into the pit.
The secret compartment was unexpected. Inside there was a coffin o' sorts but with a glass casin'. The fella inside was well preserved and Seertha detected that there was a magical necromantic necklace on him and some basic magical bracers. Now, I ain't one to take from the dead, which stirred some grumblin's among some of the members o' the group, but our paladin agreed with me n' that was that.
Continuin' down the hallway we heard and saw some critters ahead that were partially wolfen, and partially dead, I couldn't quite tell. I figured right'n bout now was the time to quaff my Anger Juice, secret mixture of Cobra blood n' a few other things. I grew in size and ferocity like I always do, and the anger took over. I was a bit thrown off at first, because I didn't even manage to hit one o' the critters before the rest of our crew sliced them up to pieces, in large part thanks to the strange man I know next ta nothin' 'bout, Mr. Clount. In the room was some sort o' strange moss covered statue, but in my state I insisted we pushin' on. Lil Zuzmo was none too happy about missing the chance ta play with the moss, but I made a promise that we'd head back when we got the chance.
Runnin' down the hallway, there was a cluster o' skeletons. They got a few shots off on us, but we tore them to pieces with relative ease. We had almost looped all the way back to the beginnin' 'corrding to Ipmerk's map and burst into a room covered with dark curtains. The purpose o' da room eluded me, but there was a strange door beyond with a disk shape in it. Back in the trapped glyph room we had found a disk with a glyph, and inserted inta the door which turned into some sort o' fleshy thing and opened up to reveal... a normal room beyond. I was achin' ta' smash somethin', so I stalked back where'n' we came from after realizing the other side o' the normal room was the same kind' o stone door we found at the entrance - a full outside loop.
No one followed me, so I stalked down back to the hall where the strange teleportin' rooms were and continued down that hall. At the end was a chapel o' sorts and some sorta flying head with bat wings for ears and uh, well, also for wings. It smashed into me ev'n though I had drank my magical shield potion, so lunged at it. I bit off the front part o' it's face with mah tusks, stepped back, and finished it off with a furious blow from mah' axe. Less than a minute later, I shrunk back n' my regular size, and proceeded to expel all that black poison I had just ingested in the most violent and gut-wrenchin' kind o' way.
As I hustled back to meet the group, I heard some sorta commotion in a direction we hadn't gone. Turns out they had found some sort o' secret door, but where I had heard the fightin' from was up a rickety ladder. At the top, I was surprised to see most o' my group was unconscious, with brave little Zuzmo tryin' to stuff their wounds with moss! Only Zuzmo and Ipmerk seemed ta be alive n' kicking. Zuzmo impaled a zombie with'n his spear, and his tasty frog feller charged forward to attack the zombie's master, who turned out ta be 'nother alchemist o sorts! I charged up behind him, seemed like he was a better alchemist n' I was, but he definitely wasn't a better scrapper. Tourniquet, the frog, and I were choppin' him to pieces, but turns out he had some sort o' magical spear and got me a good un'. Before I passed out a took another swing at him.
Next thing I knew, Zuzmo was standin' over me with Ipmerk lookin' on. They'd just stuffed the last healin' potion we had down my throat. Then I looked around, this strange alchemist feller had himself a full on alchemical laboratory! In the corner there were two tanks o' some sort, one had a body within, but the other tank was smashed open and preservative liquid was layin' all over the floor. We 'speculatin' this feller is the one who stole all the bodies, but I ain't fer sure yet. I set about makin' potions, I'm sure paintin' a funny picture for my short comrades as I donned mah craftin' glasses, which look a bit small on mah face. Errything looks small on my face with these big tusks o' mine. Not complainin' or nothin', juss notin'. I made some potions and woke a few of our fellers up, but a few were pretty near death.
Problem was, we had more ta explore. I want ta hear some more answers bout this alchemist feller, bout the flesh door, n' 'bout that strange sarcophagus we found. We reasoned if'n we left they might not let us back down so we settled on the unsettlin' decision ta stay in this blasted temple tomb. We found one o' them rooms from the beginnin' with all the drawin's of angels and that comfortin' feelin', which made me feel a lil bit better bout things. After we set up, I left to collect some o' them black curtains from tha room with the flesh door, turns out there was another door behind one o' da curtains. Hopin' not to disturb nothin' as I wasn't fixin' for more hurtin', I snuck away. Then I layed all them curtains underneath that armor where them roaches lived, poured some o' my special grease on em' n' I lit the lil' bastards on fire. Bunch o' them musta left already, but there was enough left for Cajun Roaches for Zuzmo, Tourniquet, n' mahself. The others declined the delicacy, and just had some o' their rations.
I ain't sleepin' tonight, cause you don't sleep in the crypt o' the dead, so I know I'm gon' be pretty tired tomorrow, but it just ain't a risk I'm willin' to take. So I'm takin' a break from brewin' to record what happened today (meta: Session 1 and Session 2). Hopefully some answers tomorrow. I'm thinkin' them clerics above know more n' they let on in the first place. We'll see. I'm hopin' we dun find too much more down here t'morrah, as it's pretty dangerous. This ain't the place I want to rest my head forever.
Thursday, August 29, 2013
Session 1
Rode inta Barlo's Connection with Ipmerk and met a strange lil' feller on the street. He calls himself a "goblin" or some nonsense, but he's jes the lillest orc I ever set eyes on. Goes by Zuzmo. Oh yeh, he's also got a scrumptious lookin' giant frog named Tourniquet (s'posed to be elegant or somethin') who ain't for eatin'.
Had a tickle in my throat, so I went on search for cactus juice. Ipmerk's got eyes of a hawk, and noticed a sign where we can get some work. I'm runnin' outta Bootlick and got almost no cash, so we ask Zuzmo to join us. Turns out there's some bodies bein' taken from the Goddess of Death's 'spensive and fancy tomb of eternal heebie jeebies. Now, I ain't one for diving into places where the dead be resting, but Ipmerk was a pretty insistent fellow.
We got these three other people travelin' with us as well. One's a strange feller, the way he fights reminds me of the way some of the Zerkers would fight back in Suuldra but he's a city boy fer sure. Goes by Mr. Clount, or some nonsense, but seems like a competent enough feller. Nother' fellas also a city boy, wrapped up in a tin box so heavy I ain't even sure how he gets around from day to day. He's a follower of the Lord of Renewal, I reckon, from the giant flaming cock that adorns his cape. Generally, I 'spect folks like that to be bossy, but he seems like a pretty quiet feller as far as I can tell.
Then there's this woman. I dun't like her and I dun't trust her. She got this dark skin, darker than any skin I ever seen, and I'm a dark skinned fella. She got a lip on her too. Now, I ain't mind no lip, folks need to know when they deserve a piece of mind and all that, but she's just plain insultin' fer reasons I ain't even understanding. I 'spect she thinks she's better 'en all of us. Seems strong though. I reckon she's got magic blood of some sort, prolly some dark ancestry, certainly 'splains the skin color and the air of mystery. Dun even remember her name or if she even gave it. I'll be sleepin' with one eye open fer awhile.
In the middle of the night we were attacked by some sorta carrion beetle I ain't never seen before with skull markings on them thur carapaces. Ipmerk uses some kinda magical stick that makes a loud sound and a puff of smoke, and little critters just splode' all over the place. They got big mandibles though, I got shredded up by one, but turns out Lil Orc Zuzmo got some healin' powers within him. Recurring theme of the day is that I need to get some o' that fancier armor.
We rode into this valley with some kinda giant stone statues. Some folk sure put a lot of stake in how they internin' their dead. Inside we met a priestly feller, he seemed plenty fine. I ain't suspectin' him of foul play or nothin', but I certainly think them priests aren't payin' nuff attention to their own morgue. I found evidence of a room blasted open from the inside, and our resident Champion of Renewal said there was some dark lingerin' evil in thur.
We were given some sorta strange chime that's got 5 rings in it. Gotta remember that we got 5 rings or we gon' be trapped in this crypt for an eternity. That Champion of Renewal took it, which I'm happy enough with as he ain't seem like the type to leave us behind if he catch scurred. We also got some potions and holy water, which made me perk up n' all, so I asked the other fellers if they would be willing to pass it on to me, as I'm somewhat of a specialist in the hailing down furious liquid pain on critters that be deservin' of it.
So we goin' down this spiral staircase, and o' course, our two toughest fellers are in front and can't see in the dark. Suddenly, their light goes out, and they screamin' something about not bein' able to see, and next thing I know, this floating leather rag with claws is all over me! Gave me a good surprise n' all, but once I figured it out, I was managin' to duck outta the way and slice the critter to bits. Memory might not serve well, but none of the other fellers did much o nothin' to help me cause we were stuck on this stairwell. Worked out fine anyway, I jes was bleedin' a little.
We enter into some sorta room with these 3 big slabs. We try to move em' in all sorts o' ways but nothing is workin' so eventually we tried to use the chime on one of the doors. That did the trick. We started wandering down halls but there's tons of doors and halls! One corner of the hallway looks like something came burrowin' in, somethin' not very big or nothing, maybe some of them beetles. We found a few small rooms. I chucked some holy water down a zombies gullet and he combusted with religious fury. In the other rooms were strange depictions of holy folk and unholy folk and such. In one of them there was this hideous woman...thing, with an elongated bloody jaw. She ate some animal pretty recently in thur. I was trying to pick a lock on another one of those doors, immovable that door was!, while Ipmerk and his hawkeyes found a secret door. Course, on the other side was a skellinton with a full suit o' mail on. They really struggled with the fella, he was pummelin' em left and right! I kept on pickin' that lock coz I couldn't really get in that big ole' mess, but fortunately, that grey-skinned lady had some kind o' magical power that shook the bones to their very core.
The secret passage led into some kind o' large holy room with white (and one black) statues. I tried to figure out the purpose o' such a large chamber, but no such luck. No one else knew either. There's secret passages of multiple sorts leading outta that room, but they plum don't make sense to me. So far, they just lead into these small hall compartments. The one we investigated before taking a break has two ghouls in them. Our Paladin and that woman did most of the heavy liftin', but I threw in some holy water to help out a lil' bit. Guess'n we'll just have to see what's in the other compartments.
Had a tickle in my throat, so I went on search for cactus juice. Ipmerk's got eyes of a hawk, and noticed a sign where we can get some work. I'm runnin' outta Bootlick and got almost no cash, so we ask Zuzmo to join us. Turns out there's some bodies bein' taken from the Goddess of Death's 'spensive and fancy tomb of eternal heebie jeebies. Now, I ain't one for diving into places where the dead be resting, but Ipmerk was a pretty insistent fellow.
We got these three other people travelin' with us as well. One's a strange feller, the way he fights reminds me of the way some of the Zerkers would fight back in Suuldra but he's a city boy fer sure. Goes by Mr. Clount, or some nonsense, but seems like a competent enough feller. Nother' fellas also a city boy, wrapped up in a tin box so heavy I ain't even sure how he gets around from day to day. He's a follower of the Lord of Renewal, I reckon, from the giant flaming cock that adorns his cape. Generally, I 'spect folks like that to be bossy, but he seems like a pretty quiet feller as far as I can tell.
Then there's this woman. I dun't like her and I dun't trust her. She got this dark skin, darker than any skin I ever seen, and I'm a dark skinned fella. She got a lip on her too. Now, I ain't mind no lip, folks need to know when they deserve a piece of mind and all that, but she's just plain insultin' fer reasons I ain't even understanding. I 'spect she thinks she's better 'en all of us. Seems strong though. I reckon she's got magic blood of some sort, prolly some dark ancestry, certainly 'splains the skin color and the air of mystery. Dun even remember her name or if she even gave it. I'll be sleepin' with one eye open fer awhile.
In the middle of the night we were attacked by some sorta carrion beetle I ain't never seen before with skull markings on them thur carapaces. Ipmerk uses some kinda magical stick that makes a loud sound and a puff of smoke, and little critters just splode' all over the place. They got big mandibles though, I got shredded up by one, but turns out Lil Orc Zuzmo got some healin' powers within him. Recurring theme of the day is that I need to get some o' that fancier armor.
We rode into this valley with some kinda giant stone statues. Some folk sure put a lot of stake in how they internin' their dead. Inside we met a priestly feller, he seemed plenty fine. I ain't suspectin' him of foul play or nothin', but I certainly think them priests aren't payin' nuff attention to their own morgue. I found evidence of a room blasted open from the inside, and our resident Champion of Renewal said there was some dark lingerin' evil in thur.
We were given some sorta strange chime that's got 5 rings in it. Gotta remember that we got 5 rings or we gon' be trapped in this crypt for an eternity. That Champion of Renewal took it, which I'm happy enough with as he ain't seem like the type to leave us behind if he catch scurred. We also got some potions and holy water, which made me perk up n' all, so I asked the other fellers if they would be willing to pass it on to me, as I'm somewhat of a specialist in the hailing down furious liquid pain on critters that be deservin' of it.
So we goin' down this spiral staircase, and o' course, our two toughest fellers are in front and can't see in the dark. Suddenly, their light goes out, and they screamin' something about not bein' able to see, and next thing I know, this floating leather rag with claws is all over me! Gave me a good surprise n' all, but once I figured it out, I was managin' to duck outta the way and slice the critter to bits. Memory might not serve well, but none of the other fellers did much o nothin' to help me cause we were stuck on this stairwell. Worked out fine anyway, I jes was bleedin' a little.
We enter into some sorta room with these 3 big slabs. We try to move em' in all sorts o' ways but nothing is workin' so eventually we tried to use the chime on one of the doors. That did the trick. We started wandering down halls but there's tons of doors and halls! One corner of the hallway looks like something came burrowin' in, somethin' not very big or nothing, maybe some of them beetles. We found a few small rooms. I chucked some holy water down a zombies gullet and he combusted with religious fury. In the other rooms were strange depictions of holy folk and unholy folk and such. In one of them there was this hideous woman...thing, with an elongated bloody jaw. She ate some animal pretty recently in thur. I was trying to pick a lock on another one of those doors, immovable that door was!, while Ipmerk and his hawkeyes found a secret door. Course, on the other side was a skellinton with a full suit o' mail on. They really struggled with the fella, he was pummelin' em left and right! I kept on pickin' that lock coz I couldn't really get in that big ole' mess, but fortunately, that grey-skinned lady had some kind o' magical power that shook the bones to their very core.
The secret passage led into some kind o' large holy room with white (and one black) statues. I tried to figure out the purpose o' such a large chamber, but no such luck. No one else knew either. There's secret passages of multiple sorts leading outta that room, but they plum don't make sense to me. So far, they just lead into these small hall compartments. The one we investigated before taking a break has two ghouls in them. Our Paladin and that woman did most of the heavy liftin', but I threw in some holy water to help out a lil' bit. Guess'n we'll just have to see what's in the other compartments.
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